It is currently Fri May 31, 2024 5:55 am










Mehis wrote:It should have tool texture for ladder. Use that instead and don't make it into an entity. It should work.







jimonions wrote:you have too many func_details connecting with world geometry. I suggest making these into models or func_brushes. That must be an awful lot of func_details though, I've only ever hit that error on really big maps before modelling out my props.
Basically what the compling does for func_details is t-junction fixups. It calculates its position in the world relative to the solid geometry around it and gets rid of any visleafs it would have to create. It can only do so many of these fixups and hitting the limit will cause this error to popup. You can compile ignoring this error with another command but it would obviously cause big issues.



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