[KIRBY] wrote:did you turn hint-skips into entities or are they loose geometry?
also can you give us some screenshots showing how they go through your geometry?
i was thinking that just this morning, i may have clicked a hint/skip by mistake and made it a func_detail, ill have to check on that. i didnt think you could turn them into entities, not sure what "loose geometry" means and as far as i know how they work is they have to be touching world brushes and the hint face needs to be touching hint face or they dont work correctly. is this correct? i dont put hint/skips through geometry unless they are func_ or displacements. i had someone explain to me that the hint brush might cause the visleaf to slpit the func_detail causing to double making too many fucn_details. i dont quite understand this since func_details do not produce visleafs nor should they be affected by them. i will try to get some screen shots for you.








