[CSGO] Map problem

Any aspects of level design for the Source engine.

[CSGO] Map problem

Postby UraniumCZ on Thu Feb 20, 2014 4:11 pm

Hello,
I need help i searching 12 days how to fix **** this problem, i will be glad if you know how to fix it.

So i made 4 maps 2 normaly works (aim, zombie) but 2 nope (jailbreak, zombie) i dont know how to fix it because console is clear no errors nothing... so i can compile my map but i cant run my map in-game when i try it my cs:go crash with error (app already running) [its lie! :smt021 ]

there is a log screen from console [ https://mega.co.nz/#!V1pB3S6K!2QibuotX7 ... ujCZH7X544 ]

Thanks, Uranium
UraniumCZ
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Re: [CSGO] Map problem

Postby smashballs on Fri Jun 13, 2014 11:12 pm

I think I found it,
Code: Select all
Static prop models/props/gg_vietnam/light_noshade01.mdl outside the map (427.00, -488.00, -298.00)
Static prop models/props/gg_vietnam/light_noshade01.mdl outside the map (-205.00, -479.00, -298.00)
Static prop models/props/gg_vietnam/light_noshade01.mdl outside the map (-202.00, -4.00, -298.00)
Static prop models/props/gg_vietnam/light_noshade01.mdl outside the map (409.00, -9.00, -298.00)


Those props sticking outside your level will cause compile issues, I think its something to do with Hammer Editor being confused as to where the level is, whatever the case maybe this is like having a leak or maybe you do have a leak, which will seriously fuck your map up! So go to those coordinates by looking at the very top buttons and clicking view then you should see a go to coordinates button, paste the coordinates inside that dialog box that should show up (remove the "," between each coordinate, only have one space between them). Make sure the origin of each of those props are inside the level, or you can make a block to cover the origin of the prop and it should then count as being in the level (Yes, the origin of the props can be through the brushes that touch the void and still be in the level, just not outside the brush and into the void).

If this doesn't fix it then try loading your point file and seeing where the red line goes and close up your map, if you are unsure how to do that then go to the very top buttons and click map then go to the load pointfile button, if there is no point file to be loaded (should be where your .vmf(s) are saved) then run the map, still not, then you shouldn't have any leaks.
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Re: [CSGO] Map problem

Postby smashballs on Sat Jun 14, 2014 3:18 am

Also, i discovered something new today that also may cause the problem, if you have an entity with its origins inside a func_viscluster the entity will count as being outside your level, and if a func_viscluster is touching a wall or has a wall inside of it, that wall will also count as being outside your level and can cause leaks, so be careful when using func_visclusters make sure they aren't touching anything!
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