I'm curious about the transition speed from one soundscape to another and if it can be altered. I've
tried both the "Soundlevel" and "Attenuation" to try to get faster transition times along with using
trigger_soundscape and env_soundscape_triggerable without success.

My idea is to use this in a "Night club" type of environment. The red hallway is playing indoor ambience
while the green room is playing club music, but the issue is when the door is opened and the player
walks through the player has to briefly listen to a horrible orgy between the two soundscapes.
Is there any way to speed up the transition time? I'm sure there's some super easy way to fix this
but I'm totally lost. Thanks!


