VIDE? PAKRAT? problem

Any aspects of level design for the Source engine.

VIDE? PAKRAT? problem

Postby EcGRooster on Sat Mar 15, 2014 7:39 pm

not sure if this is the proper forum for this topic sorry if its not.

i have been having problems with .bsp size paking maps with both Pakrat and VIDE. if i have a .vmf or a .bsp that is 17,000KB and i pak it it ends up 117,000KB, seems to be adding 100,000KB making it HUGE. i have followed video tutorials and written tutorials and even been told by other mappers how to properly do it but the .bsp always comes out unbelievably large. i even spent a day with VIDE removing everything that was in the csgo pak_dir file, which dropped the file size significantly but made the map unplayable with missing textures,models, and other stuff.
i have done a search on the forums for VIDE but came up empty, does anyone have an idea what im doing wrong, or a tutorial or idea how to fix this?
EcGRooster
Member
Member
 
Joined: Fri Dec 27, 2013 6:54 pm

Re: VIDE? PAKRAT? problem

Postby jimonions on Sat Mar 15, 2014 10:07 pm

Those tools haven't been working right for me since steampipe. Luckily with the new workshop way of doing things it doesn't really matter anyway.
User avatar
jimonions
Regular
Regular
 
Joined: Tue Feb 01, 2011 10:41 am

Re: VIDE? PAKRAT? problem

Postby EcGRooster on Sat Mar 15, 2014 10:36 pm

well my problem is i imported materials and models from css,l4d2, and a few other games and i think thats the problem. i have removed the 2 folders to re acquire them for csgo only.
EcGRooster
Member
Member
 
Joined: Fri Dec 27, 2013 6:54 pm

Re: VIDE? PAKRAT? problem

Postby jimonions on Sun Mar 16, 2014 1:06 am

I don't know the do's and dont's of cs:go but I would assume that using unmodified models and textures from other source games will cause problems regardless of file size.
User avatar
jimonions
Regular
Regular
 
Joined: Tue Feb 01, 2011 10:41 am

Re: VIDE? PAKRAT? problem

Postby MrTwoVideoCards on Sun Mar 16, 2014 6:53 am

well it depends on how big your textures are. Have you looked at the overall file size of them?
User avatar
MrTwoVideoCards
Monothetic
 
Joined: Thu Aug 02, 2007 11:18 am
Location: IN YOUR SOUL

Re: VIDE? PAKRAT? problem

Postby EcGRooster on Sun Mar 16, 2014 12:58 pm

@Jimonions- i dont think thats the case since csgo does support some models and textures from css and l4d2 and other games but i am unsure of how they modified others when they brought them over to csgo. they can be used as long as they are paked in the .bsp and is probably one of the reasons the file size is so big.

@MrTwoVideoCards- yes i have scanned through the texture list from the pak and noticed that they are all pretty much the same sizes in all and didnt notice any out of the ordinary size but no i havent looked to see the overall file size of the entire list together if thats what you meant.

i have removed the "materials" and "models" folder from my dir, and have reacquired them through steam validation to avoid any more problems in the future but i am unhappy about the amount of textures and models actually available for CSGO. to actually think you can make a level that is different from all the rest with whats provided is mind boggling to me.(BTW it dont take much to boggle my mind hehe) so thanks for the help
EcGRooster
Member
Member
 
Joined: Fri Dec 27, 2013 6:54 pm

Re: VIDE? PAKRAT? problem

Postby nub on Tue Mar 18, 2014 10:06 pm

The variety of textures was always a hurdle even back in the days of CSS and HL2 mapping. Valve pretty much expects the modding community to pump out its own custom assets, which isn't unreasonable. However it does make it a bit challenging for mappers to make a unique looking map when they don't know how to make custom assets for it. I learned a thing or two about custom textures, though I never got super proficient at it. Sadly I never got around to making 3D models, which is definitely a great skill to have when making your own maps. When you have the capability of creating your own assets, your ideas are no longer bound by the stock assets provided by Valve, and your mapping will flourish.

But yeah, these programs are really outdated now. I don't know of any alternatives that are still being actively updated. The Source modding scene is in a sort of "dark age" at the moment.
User avatar
nub
Veteran
Veteran
 
Joined: Tue Nov 15, 2005 1:11 am
Location: Charlotte, NC, US

Re: VIDE? PAKRAT? problem

Postby EcGRooster on Wed Mar 19, 2014 9:57 pm

yeah i agree, im pretty good at making my own textures for this exact reason, i tried to get into modeling but i am still learning how to use Hammer and map correctly. i only really have 1 person that really helps me out and where he learned this stuff is a mystery. i figure once i have Hammer and mapping down pretty good i can start learning how to make my own models and by then CSGO will be out dated. just not enough time in the day to accomplish whats in my head.
EcGRooster
Member
Member
 
Joined: Fri Dec 27, 2013 6:54 pm

Return to Hammer Editor Help

Who is online

Users browsing this forum: Bing [Bot]