I have a texture question for hammer. Last few days I been trying to design the entrance way that leads into a building storage area.
The texture was to have blue paint, though I have been having trouble trying to texture the walls I think because it is at an angle, I would add that also there are straight lines in the concrete texture so lining up the texture has not been going so well.
I decided to create a super large texture so far I have 2 large textures H-4096 x W-4096 and H-2048 x W-4096, the textures are created at an angle, as close as the angle of the brush I could do. I then stretched the texture the length of the hallway. Though this helped the texture was still not long enough. So I moved the end part a little and covered up part of the wall with a pillar. I should note that the end part of the wall is at another angle, so there is 2 angles and lines to line up it has been difficult as the texture I created has only been at one angle.

To be honest I am not sure if this was the best way, what problems does hammer have using 4096 by 4096 textures?How slow does this make the game run? How many should one use? does hammer have a limit?
Or is this okay?
I guess part of that would depend how many 4096 textures I am using I cannot answer that yet as I am still in the process of creating the area. Have I done this wrong? It looks okay at the moment modelling the wall proved the same problems.
Today I thought if I just use a plain 512 x 512 concrete line texture with overlays, would that produce the same effect?
Or perhaps I should have just taken out the lines in the concrete texture I am not sure.
I also want to create the pillars seen in the pictures as models but lining up the texture might prove to be too difficult unless someone knows ways of doing angled textures better please share and possible help me. Can hammer tell me the angle of the brush?
Perhaps I could use that when modelling and creating a texture or maybe not again I just don't know.
How would one with more experience
handle something like this?
Thanks
















