
They work ok in terms of basic functionality, player can activate them by the Use-Key. Their ouputs firing are ok.
BUT:
Sometimes player is clicking on one button and another one is activated. That is confusing.
My theory is that buttons switch into an active mode when player's bounding box
has a minimum distance to that button.
That three buttons have about the same distance to the player,
so it's not quiet clear which button will be activated next,
regardless where the crosshair points to.
Giving buttons a greater distance won't solve my problem.
They are related to each other in functionality (forward-backward, sideways, up and down)
and player should not run to far from one to another.
If one could activate or unlock a button only by raycasting (rosshair's position),
it would be a great help. I will try a trigger_look tonight.
But is there another way?
Maybe it would help to draw an outline around the activated lever aditionally,
but how I can achive that?
Thank you for any help



