Hey guys ive got an interesting issue that has been popping up. Ive got a map ive been designing for a better part of a year. I took a long break and ive only just got back into it. Since the latest update (Steampipe) i needed to move all my custom assets to the common folder of EP2.
However when i compile my map and run it in the EP2 engine the game crashes to desktop (apparently shaderapidx9.dll is the cause) however no MDMP file is generated so i can't debug.
I did narrow it down to a Model (tree_trunk_fallen.mdl) using the cordon tool. Which is a L4D model.
So im thinking this crash is caused by another L4D model as removing all props from the VisGroup and compiling there is no crash to desktop and the map runs fine.
Just a few things about the crashing.
1) Crashing only occurs once the model in the players RenderView not PVS.
2) When mat_wireframe is enabled it does not crash until wireframe is disabled (A Texture issue then?)
3) Does not crash when Vrad is disabled on compile (Vertex lighting issue? - I'll compile Vrad without advanced lighting)
Now here's the strange part i have an old BSP of the map (I backup in increments) from about 1 year ago with the same model, yet it does not crash. But the latest compile does? So something has changed.
Does anyone else have an issue the the L4D models or has someone else got a similar error?




