- Code: Select all
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\map_vmfs\fortress"
Valve Software - vbsp.exe (Sep 20 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\map_vmfs\fortress.vmf
material "smashballs_textures/nature/blendrocksgrass1" not found.
Material not found!: SMASHBALLS_TEXTURES/NATURE/BLENDROCKSGRASS1
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\garrysmod\map_vmfs\fortress.prt...Building visibility clusters...
done (0)
material "skybox/tidesrt" not found.
Can't load skybox file skybox/tides to build the default cubemap!
Can't load skybox file skybox/tides to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (18661678 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 705 texinfos to 325
Reduced 3 texdatas to 3 (88 bytes to 88)
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\map_vmfs\fortress.bsp
17 seconds elapsed
This material shows clearly in the editor and in game, but when in game the added textures don't have any lighting calculated on them, but all the other ones do.
The texture files is named "blendrocksgrass1_tooltexture" and its material file looks like this:
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"WorldVertexTransition"
{
"$basetexture" "smashballs_textures/nature/rockwall1"
"$basetexture2" "smashballs_textures/nature/dirtfloor1"
"%tooltexture" "smashballs_textures/nature/blendrocksgrass1_tooltexture"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 8 8 rotate 0 translate 0 0"
// "%detailtype" "rocks1"
"$surfaceprop" "rock"
"%keywords" "coastline"
}
Everything about the paths are spelled correctly, but is there something wrong with this code?



