Angled Corner /Arch

Any aspects of level design for the Source engine.

Angled Corner /Arch

Postby JamesHarpe on Sun May 18, 2014 10:46 pm

So I've been mapping for some time now and one thing has always got me. I have no idea how to correctly build a corner arch that will actually line up. I've don't this many times by overlapping the blocks sloppily. Most of the time this causes many errors later on. This is basically what im trying to do. Image
JamesHarpe
Dumpling
Dumpling
 
Joined: Sat May 17, 2014 5:16 pm

Re: Angled Corner /Arch

Postby wereMole on Mon May 19, 2014 7:15 am

Uh - just create the whole thing on the grid and then rotate it?

Your explanation and picture is a bit unclear.
User avatar
wereMole
Regular
Regular
 
Joined: Tue Jun 13, 2006 10:55 am
Location: Netherlands

Re: Angled Corner /Arch

Postby LordDz on Mon May 19, 2014 7:29 am

Also, func_detail it. You could also use the vertex tool to align it to the grid, if you want to modify the shape of it later on, tho it's not really recommended.
User avatar
LordDz
May Contain Skills
May Contain Skills
 
Joined: Mon Sep 01, 2008 12:28 pm
Location: Hammer Crash Logs

Re: Angled Corner /Arch

Postby wereMole on Mon May 19, 2014 7:34 am

If you haven't tried that before be prepared for endless frustration with vertices snapping back to grid after closing/opening hammer.
User avatar
wereMole
Regular
Regular
 
Joined: Tue Jun 13, 2006 10:55 am
Location: Netherlands

Re: Angled Corner /Arch

Postby jimonions on Mon May 19, 2014 3:18 pm

You could always use instances for easy angles. There was some documentation on it somewhere online.
User avatar
jimonions
Regular
Regular
 
Joined: Tue Feb 01, 2011 10:41 am

Re: Angled Corner /Arch

Postby JamesHarpe on Mon May 19, 2014 6:06 pm

This is the beginning of an bunker I'm building. Basically what I want is for the joints or vertex to align. The vertex tool is what I usually use, but with a corner like this, it is impossible to even it on the grid. They will come out warped or uneven. Spinning and aligning is impossible when more then one block is angled and you need to spin it all at once. Also func_detail causes leaks and compile problems later when working with area portals. I have a feeling there is no possible correct way to do this simple task.
JamesHarpe
Dumpling
Dumpling
 
Joined: Sat May 17, 2014 5:16 pm

Re: Angled Corner /Arch

Postby LordDz on Tue May 20, 2014 12:40 am

You func_detail it and then have nodraw walls behind them. Otherwise your compile time will increase a lot for every arch you place.
User avatar
LordDz
May Contain Skills
May Contain Skills
 
Joined: Mon Sep 01, 2008 12:28 pm
Location: Hammer Crash Logs

Re: Angled Corner /Arch

Postby wereMole on Tue May 20, 2014 9:46 am

I'm still completely unsure on what exactly you are trying to achieve and how you are doing it. The pictures are very unclear. Are you using the arch-tool? It looks like you're just creating brushes, putting them in place and then start manipulating vertices to get them in the right shape/position. Can you be more clear? Especially a bigger screenshot with a more clearly textured (dev) 3D shot and appropriately zoomed in 2D views would help.
User avatar
wereMole
Regular
Regular
 
Joined: Tue Jun 13, 2006 10:55 am
Location: Netherlands

Re: Angled Corner /Arch

Postby JamesHarpe on Wed May 21, 2014 5:49 pm

wereMole wrote:I'm still completely unsure on what exactly you are trying to achieve and how you are doing it. The pictures are very unclear. Are you using the arch-tool? It looks like you're just creating brushes, putting them in place and then start manipulating vertices to get them in the right shape/position. Can you be more clear? Especially a bigger screenshot with a more clearly textured (dev) 3D shot and appropriately zoomed in 2D views would help.


I'm doing exactly what you typed, though I'm not using the arch tool. Vertice manipulation results in miss shaped squares. Rotating results in bad vertice connections. I thought I could turn off the snap to grid, but that would leek as well. I'm just trying to move the top portion that slants upwards, and is angled. "The corner" Somehow I can't ever get this to align right without it over lapping, or using manipulative tools. I also want the block above angled, and to cross over to the other side of the bunker, and the other angled corner, thus making an x on the ceiling, connecting all four angled corners.
JamesHarpe
Dumpling
Dumpling
 
Joined: Sat May 17, 2014 5:16 pm

Re: Angled Corner /Arch

Postby [KIRBY] on Wed May 21, 2014 6:17 pm

why dont you simply use displacements?
or why dont you export it to 3ds max and then export it back into source as model file?
User avatar
[KIRBY]
Regular
Regular
 
Joined: Tue Dec 17, 2013 1:59 pm
Location: Manchester

Re: Angled Corner /Arch

Postby Lhorkan on Thu May 22, 2014 7:49 am

Rotating results in bad vertice connections.


Have you considered rotating, and then using the clip tool to cut off the part that connects to the wall so the vertices match up?

Image
Lhorkan
Member
Member
 
Joined: Thu Feb 21, 2008 9:08 pm

Re: Angled Corner /Arch

Postby LordDz on Thu May 22, 2014 7:54 pm

Random question, but just had to ask due to the image on the right. You're not using Carve are you?
User avatar
LordDz
May Contain Skills
May Contain Skills
 
Joined: Mon Sep 01, 2008 12:28 pm
Location: Hammer Crash Logs

Re: Angled Corner /Arch

Postby JamesHarpe on Fri May 23, 2014 9:59 am

LordDz wrote:Random question, but just had to ask due to the image on the right. You're not using Carve are you?


Nope.
JamesHarpe
Dumpling
Dumpling
 
Joined: Sat May 17, 2014 5:16 pm

Re: Angled Corner /Arch

Postby LordDz on Fri May 23, 2014 3:01 pm

Good. Keep it up.
User avatar
LordDz
May Contain Skills
May Contain Skills
 
Joined: Mon Sep 01, 2008 12:28 pm
Location: Hammer Crash Logs

Re: Angled Corner /Arch

Postby Riomaki on Fri May 23, 2014 4:20 pm

I don't quite understand what you're trying to build, but if it were up to me, I'd just vertex manipulate the whole thing so everything is snapped along nice 45-degree angles and then func_detail it and add supporting props to fill in detail that would be too hard to add with angled brushes.
Riomaki
Regular
Regular
 
Joined: Sun Jul 14, 2013 12:28 am
Next

Return to Hammer Editor Help

Who is online

Users browsing this forum: No registered users