Hi!
Is there any way to execute Lua as an output from something like trigger_once entity?
I'm looking for an entity that would allow me to execute a bit of a Lua code in which I can access all the global classes like gamemode hooks for instance.
Then, ideally I would like to sent a BeginSequence to a scripted_sequence based on what comes back from the Lua code. Or send it from the Lua code directly.
