Here's a screenshot of the issue: Clicky
The wall Accents are all func_detail. The walls behind the accents are world brushes. There are 2 parts to the platform the wall accents sit on. The front and back parts. The front parts are func_details but the back parts are world brushes.
If I hide the wall accents and compile the map, the tearing issues go away.
There are no oddly shaped brushes behind these walls at all. In fact, it's just void behind the walls with the biggest tears in them.
There are no leaks/pointfiles.
Map log:
- Code: Select all
materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_novissimus.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1926 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_novissimus.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1846574 bytes)
Error! To use model "models/props/ff/ff_door_128_1_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/ff/ff_door_128_1_left.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9431 texinfos to 4752
Reduced 576 texdatas to 489 (27269 bytes to 23952)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_novissimus.bsp
8 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_novissimus.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_novissimus.prt
1923 portalclusters
5388 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 7819 visible clusters (0.00%)
Total clusters visible: 568626
Average clusters visible: 295
Building PAS...
Average clusters audible: 843
visdatasize:507367 compressed from 953808
writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_novissimus.bsp
17 minutes, 9 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_novissimus.bsp
15057 faces
44 degenerate faces
1051326 square feet [151390976.00 square inches]
51 displacements
68261 square feet [9829598.00 square inches]
15013 patches before subdivision
135141 patches after subdivision
254 direct lights
0...1...2...3...4...5...6...7...8..
WARNING: Too many light styles on a face (325,-226,-549)
.9...100...1...2...3...4...5...6...7...8...9...10transfers 20125023, max 1817
transfer lists: 153.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(150103, 137024, 115461)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(22336, 19491, 15533)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3617, 2964, 2202)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(620, 482, 330)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(111, 82, 51)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(21, 14, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0659 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 264/1024 12672/49152 (25.8%)
brushes 4873/8192 58476/98304 (59.5%)
brushsides 36733/65536 293864/524288 (56.1%)
planes 15530/65536 310600/1310720 (23.7%)
vertexes 30344/65536 364128/786432 (46.3%)
nodes 6570/65536 210240/2097152 (10.0%)
texinfos 4752/12288 342144/884736 (38.7%)
texdata 489/2048 15648/65536 (23.9%)
dispinfos 51/0 8976/0 ( 0.0%)
disp_verts 4883/0 97660/0 ( 0.0%)
disp_tris 8064/0 16128/0 ( 0.0%)
disp_lmsamples 255453/0 255453/0 ( 0.0%)
faces 15057/65536 843192/3670016 (23.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11882/65536 665392/3670016 (18.1%)
leaves 6835/65536 218720/2097152 (10.4%)
leaffaces 18336/65536 36672/131072 (28.0%)
leafbrushes 10373/65536 20746/131072 (15.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 122828/512000 491312/2048000 (24.0%)
edges 76510/256000 306040/1024000 (29.9%)
LDR worldlights 254/8192 22352/720896 ( 3.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1262/32768 12620/327680 ( 3.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 33681/65536 67362/131072 (51.4%)
cubemapsamples 84/1024 1344/16384 ( 8.2%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 11947584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 507367/16777216 ( 3.0%)
entdata [variable] 211111/393216 (53.7%)
LDR leaf ambient 6835/65536 164040/1572864 (10.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/37528 ( 0.0%)
pakfile [variable] 990744/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 1846574/4194304 (44.0%)
==== Total Win32 BSP file data space used: 20344811 bytes ====
Total triangle count: 44756
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_novissimus.bsp
7 minutes, 13 seconds elapsed





