
The trees behind the fence are in the 3D skybox. The pine trees in the 3D sky are lit because I'm fairly certain the texture on the model is unlitgeneric.
Here's a compile log:
- Code: Select all
================== VBSP ==================
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
Loading C:\mapsrc\rp_rockford_v0p.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop asphalt for material OCRP/URBAN/ROAD_1_02, using default
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/rp_rockford_v0p/nature/blendmilground008b_2_wvt_patch
Patching WVT material: maps/rp_rockford_v0p/nature/blendgrassdirt01_noprop_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3358 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\mapsrc\rp_rockford_v0p.prt...Building visibility clusters...
done (0)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2661060 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10673 texinfos to 6476
Reduced 1677 texdatas to 1487 (88537 bytes to 79556)
Writing C:\mapsrc\rp_rockford_v0p.bsp
28 seconds elapsed
================== VVIS ==================
8 threads
reading c:\mapsrc\rp_rockford_v0p.bsp
reading c:\mapsrc\rp_rockford_v0p.prt
3270 portalclusters
8375 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17164 visible clusters (0.82%)
Total clusters visible: 2091332
Average clusters visible: 639
Building PAS...
Average clusters audible: 2523
visdatasize:1763911 compressed from 2720640
writing c:\mapsrc\rp_rockford_v0p.bsp
2 hours, 15 minutes, 9 seconds elapsed
================== VRAD ==================
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\mapsrc\rp_rockford_v0p.bsp
Loaded alpha texture materials\models\props_foliage\cedar01_mip0.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"
Error! Unable to load file "models/props_foliage/urban_tree_giant01_skysphere.dx80.vtx"
Loaded alpha texture materials\models\props_forest\FenceBarbedWire_Wire.vtf
Loaded alpha texture materials\models\props_forest\FenceBarbedWire_Wire2.vtf
Error! Unable to load file "models/props_foliage/urban_tree_giant01.dx80.vtx"
30565 faces
22 degenerate faces
23960970 square feet [3450379776.00 square inches]
729 Displacements
8164477 Square Feet [1175684736.00 Square Inches]
30543 patches before subdivision
565693 patches after subdivision
1071 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 80329404, max 2082
transfer lists: 612.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(829839, 776389, 667952)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(311629, 254043, 184465)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(130400, 99871, 65654)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58981, 42966, 25838)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29331, 20785, 11473)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(14703, 10047, 5069)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7907, 5244, 2409)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4216, 2686, 1121)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2355, 1447, 547)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1302, 765, 262)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(742, 418, 129)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(419, 225, 63)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(242, 124, 31)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(139, 68, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(81, 38, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(47, 21, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(27, 12, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(16, 6, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(9, 4, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4621 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 99/1024 4752/49152 ( 9.7%)
brushes 7308/8192 87696/98304 (89.2%) VERY FULL!
brushsides 50789/65536 406312/524288 (77.5%)
planes 19400/65536 388000/1310720 (29.6%)
vertexes 58906/65536 706872/786432 (89.9%) VERY FULL!
nodes 9596/65536 307072/2097152 (14.6%)
texinfos 6476/12288 466272/884736 (52.7%)
texdata 1487/2048 47584/65536 (72.6%)
dispinfos 729/0 128304/0 ( 0.0%)
disp_verts 46673/0 933460/0 ( 0.0%)
disp_tris 72096/0 144192/0 ( 0.0%)
disp_lmsamples 4537620/0 4537620/0 ( 0.0%)
faces 30565/65536 1711640/3670016 (46.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19996/65536 1119776/3670016 (30.5%)
leaves 9696/65536 310272/2097152 (14.8%)
leaffaces 38643/65536 77286/131072 (59.0%)
leafbrushes 17205/65536 34410/131072 (26.3%)
areas 11/256 88/2048 ( 4.3%)
surfedges 202623/512000 810492/2048000 (39.6%)
edges 149438/256000 597752/1024000 (58.4%)
LDR worldlights 1071/8192 94248/720896 (13.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 586/1024 9376/16384 (57.2%)
overlays 49/512 17248/180224 ( 9.6%)
LDR lightdata [variable] 37939916/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1763911/16777216 (10.5%)
entdata [variable] 930489/393216 (236.6%) VERY FULL!
LDR ambient table 9696/65536 38784/262144 (14.8%)
HDR ambient table 9696/65536 38784/262144 (14.8%)
LDR leaf ambient 45755/65536 1281140/1835008 (69.8%)
HDR leaf ambient 9696/65536 271488/1835008 (14.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2458060 ( 0.0%)
dtl prp lght [variable] 1/275114 ( 0.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/274862 ( 0.0%)
pakfile [variable] 479634/0 ( 0.0%)
physics [variable] 2661060/4194304 (63.4%)
physics terrain [variable] 205561/1048576 (19.6%)
Level flags = 0
Total triangle count: 61319
Writing c:\mapsrc\rp_rockford_v0p.bsp
47 minutes, 1 second elapsed
I've tried rebuilding the 3D skybox. I've tried rebuilding the entire maps skybox. I've tried lighting origin. I've tried creating clean new static prop entities (instead of copypasta props). I've tried not using any compile prarmeters.
Any ideas?








