Marnamai, it is for Ep2.
There are no leaks according to the point file.
Major Banter, I am using Source singleplayer 2013.
I can't find any func_detailed displacements. No other maps I have made will update anymore either. I can compile any map if I click on normal rather than expert but Hammer refuses to update any changes I make to them, including a map I just made with a player_start in an empty room. I can run the level but once I am back in Hammer if I then add a light and re compile the map... no update.
I cannot select fast, HDR or final configurations before compiling, only default. Selecting default opens the compile log but nothing comes up at all. Like I have said, clicking on normal and run compiles my maps but they won't update

Just in case, compile log for my most recent map:
- Code: Select all
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Users\-\Desktop\ice (2).vmf"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
Loading C:\Users\-\Desktop\ice (2).vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (2085.00 -6084.00 6.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 70 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_03*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_03*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (13335552 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 210 texinfos to 139
Reduced 5 texdatas to 5 (93 bytes to 93)
Writing C:\Users\-\Desktop\ice (2).bsp
3 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Users\-\Desktop\ice (2)"
Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\-\desktop\ice (2).bsp
reading c:\users\-\desktop\ice (2).prt
LoadPortals: couldn't read c:\users\-\desktop\ice (2).prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Users\-\Desktop\ice (2)"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users\-\desktop\ice (2).bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.71 seconds)
1129 faces
1 degenerate faces
8502617 square feet [1224376832.00 square inches]
231 Displacements
2254616 Square Feet [324664800.00 Square Inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0429 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 26/8192 312/98304 ( 0.3%)
brushsides 1250/65536 10000/524288 ( 1.9%)
planes 2788/65536 55760/1310720 ( 4.3%)
vertexes 1321/65536 15852/786432 ( 2.0%)
nodes 920/65536 29440/2097152 ( 1.4%)
texinfos 139/12288 10008/884736 ( 1.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 231/0 40656/0 ( 0.0%)
disp_verts 66759/0 1335180/0 ( 0.0%)
disp_tris 118272/0 236544/0 ( 0.0%)
disp_lmsamples 1564500/0 1564500/0 ( 0.0%)
faces 1129/65536 63224/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 440/65536 24640/3670016 ( 0.7%)
leaves 923/65536 29536/2097152 ( 1.4%)
leaffaces 898/65536 1796/131072 ( 1.4%)
leafbrushes 382/65536 764/131072 ( 0.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 6658/512000 26632/2048000 ( 1.3%)
edges 3370/256000 13480/1024000 ( 1.3%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 5/32768 50/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 78/65536 156/131072 ( 0.1%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4773828/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 97826/393216 (24.9%)
LDR ambient table 923/65536 3692/262144 ( 1.4%)
HDR ambient table 923/65536 3692/262144 ( 1.4%)
LDR leaf ambient 569/65536 15932/1835008 ( 0.9%)
HDR leaf ambient 923/65536 25844/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 780250/0 ( 0.0%)
physics [variable] 13335552/4194304 (317.9%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2488
Writing c:\users\-\desktop\ice (2).bsp
24 seconds elapsed
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users\-\desktop\ice (2).bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.74 seconds)
1129 faces
1 degenerate faces
8502617 square feet [1224376832.00 square inches]
231 Displacements
2254616 Square Feet [324664800.00 Square Inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0442 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 26/8192 312/98304 ( 0.3%)
brushsides 1250/65536 10000/524288 ( 1.9%)
planes 2788/65536 55760/1310720 ( 4.3%)
vertexes 1321/65536 15852/786432 ( 2.0%)
nodes 920/65536 29440/2097152 ( 1.4%)
texinfos 139/12288 10008/884736 ( 1.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 231/0 40656/0 ( 0.0%)
disp_verts 66759/0 1335180/0 ( 0.0%)
disp_tris 118272/0 236544/0 ( 0.0%)
disp_lmsamples 1564500/0 1564500/0 ( 0.0%)
faces 1129/65536 63224/3670016 ( 1.7%)
hdr faces 1129/65536 63224/3670016 ( 1.7%)
origfaces 440/65536 24640/3670016 ( 0.7%)
leaves 923/65536 29536/2097152 ( 1.4%)
leaffaces 898/65536 1796/131072 ( 1.4%)
leafbrushes 382/65536 764/131072 ( 0.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 6658/512000 26632/2048000 ( 1.3%)
edges 3370/256000 13480/1024000 ( 1.3%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 1/8192 88/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 5/32768 50/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 78/65536 156/131072 ( 0.1%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4773828/0 ( 0.0%)
HDR lightdata [variable] 4773828/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 97826/393216 (24.9%)
LDR ambient table 923/65536 3692/262144 ( 1.4%)
HDR ambient table 923/65536 3692/262144 ( 1.4%)
LDR leaf ambient 569/65536 15932/1835008 ( 0.9%)
HDR leaf ambient 569/65536 15932/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 780250/0 ( 0.0%)
physics [variable] 13335552/4194304 (317.9%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2488
Writing c:\users\-\desktop\ice (2).bsp
23 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\-\Desktop\ice (2).bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\maps\ice (2).bsp"
Thanks in advance guys.