Is there a way to make an electrical arch?

Any aspects of level design for the Source engine.

Is there a way to make an electrical arch?

Postby boj on Sun Jul 06, 2014 7:02 pm

I have some wires dangling from a hole in the ceiling and i'd want to make little electrical archs come down from them to make it seem like the water is 'electrified'

Is there a way to do that? I tried looking for an entity or something but i couldn't find anything.

Picture of what I made:
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Re: Is there a way to make an electrical arch?

Postby Major Banter on Sun Jul 06, 2014 7:10 pm

https://developer.valvesoftware.com/wiki/Point_tesla

To make it strike water specifically, you may need to look at combining several entities.
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Re: Is there a way to make an electrical arch?

Postby boj on Sun Jul 06, 2014 7:18 pm

ah, how do i go about that?
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Re: Is there a way to make an electrical arch?

Postby Major Banter on Sun Jul 06, 2014 7:35 pm

Well the best way to go about it without it looking like shit is a particle effect.

A slightly easier, though less impressive version would involve several env_beam entities and a few logic systems to make a random striking pattern from several info_targets.
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Re: Is there a way to make an electrical arch?

Postby Major Banter on Sun Jul 06, 2014 7:38 pm

Correction; you don't need any logic at all.

"Developers can specify a group of multiple starting / ending entities by giving them the same name. The env_beam will then randomly select one of these entities to use for each strike. If entity names for either points is omitted, a random point on a solid surface within the radius (specified in its Radius property) will be selected for each strike instead. If both points are omitted, the center will be the env_beam entity itself. Such randomized beams do not cause damage."
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