- Code: Select all
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3"
Valve Software - vbsp.exe (Sep 15 2011)
4 threads
Could not start the empty shader (shaderapiempty.dll)!
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3"
Valve Software - vvis.exe (Sep 15 2011)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_elevators_3.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" +map "gm_elevators_3"
This is what I am getting within the compiler window. It is not creating a .bsp file hence why it is not running the map ingame. I am curious why it is not creating it? I used the 'Iterloper compiler log. It didn't show any problems.








