Compiling issues.

Any aspects of level design for the Source engine.

Compiling issues.

Postby vernonboy4 on Tue Jul 08, 2014 2:34 pm

Code: Select all
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3"

Valve Software - vbsp.exe (Sep 15 2011)
4 threads
Could not start the empty shader (shaderapiempty.dll)!

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3"

Valve Software - vvis.exe (Sep 15 2011)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\source2009\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3"

Valve Software - vrad.exe SSE (Sep 15 2011)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp

** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_elevators_3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_elevators_3.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" +map "gm_elevators_3"



This is what I am getting within the compiler window. It is not creating a .bsp file hence why it is not running the map ingame. I am curious why it is not creating it? I used the 'Iterloper compiler log. It didn't show any problems.
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Re: Compiling issues.

Postby LordDz on Tue Jul 08, 2014 8:00 pm

Make sure you run vBSP and Vrad on normal, you can run VVis on No/Normal/Fast.
I see this error in the log "Could not start the empty shader (shaderapiempty.dll)!"
A quick google showed this thread:
http://facepunch.com/showthread.php?t=1187042

It seems like your hammer config isn't properly setup for Gmod. Post a picture of your config.
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Re: Compiling issues.

Postby vernonboy4 on Wed Jul 09, 2014 1:20 am

I did what you said and changed my config settings to ep1, but that still hasn't changed my situation. It will not make the .bsp and put it into my maps folder still.
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Re: Compiling issues.

Postby Major Banter on Thu Jul 10, 2014 4:39 pm

Isn't this a case where you'd be better off loading the Gmod FGD into whatever your preferred version of vanilla Hammer is? i.e. adding it into Source Singleplayer 2013's? Then simply moving the compiled BSP over to Gmod's map folders for testing?
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