Textyres not rendering

Any aspects of level design for the Source engine.

Textyres not rendering

Postby norage on Sat Jul 12, 2014 2:56 pm

Decompiled Valve's de_overpass using bspsource.

When compiling the log gives no errors:

Code: Select all
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Users\djt\Desktop\work\dev\vmex\de_overpass_mux.vmf
Map revision 229
Patching WVT material: maps/de_overpass_mux/nature/blend_gravel_cobblestone_01_wvt_patch
Patching WVT material: maps/de_overpass_mux/nature/blend_grass_grass_02_wvt_patch
Patching WVT material: maps/de_overpass_mux/concrete/blend_blacktop_02_wvt_patch
Patching WVT material: maps/de_overpass_mux/nature/blend_grass_gravel_02_wvt_patch
Patching WVT material: maps/de_overpass_mux/concrete/concrete_debree_clean01_blend_wvt_patch
Patching WVT material: maps/de_overpass_mux/trash/hr_t/hr_trash_a_wvt_patch
Patching WVT material: maps/de_overpass_mux/concrete/blend_milwall002_concretefloor012a_wvt_patch
Patching WVT material: maps/de_overpass_mux/concrete/blend_concrete02_concfloor012a_wvt_patch
Patching WVT material: maps/de_overpass_mux/nature/blend_grass_cobblestone_01_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2583, -2475, 518)
env_cubemap pointing at deleted brushside near (-2583, -2475, 518)
env_cubemap pointing at deleted brushside near (-3563, -259, 564)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (2)
Find Visible Detail Sides...
Merged 1108 detail faces...done (3)
Merging details...done (2)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\djt\Desktop\work\dev\vmex\de_overpass_mux.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2221217 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12592 texinfos to 6104
Reduced 635 texdatas to 462 (29746 bytes to 20329)
Writing C:\Users\djt\Desktop\work\dev\vmex\de_overpass_mux.bsp
13 seconds elapsed



8 threads
reading c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.bsp
reading c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.prt
3229 portalclusters
8955 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12352 visible clusters (0.00%)
Total clusters visible: 2244099
Average clusters visible: 694
Building PAS...
Average clusters audible: 2830
visdatasize:1936577  compressed from 2634864
writing c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.bsp
2 hours, 16 minutes, 45 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.bsp
12726 faces
3 degenerate faces
1262891 square feet [181856432.00 square inches]
114 Displacements
83390 Square Feet [12008256.00 Square Inches]
12723 patches before subdivision
112359 patches after subdivision
87 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 17110118, max 2686
transfer lists: 130.5 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(504005, 390209, 275816)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(65022, 47686, 29912)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(11255, 7855, 4456)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(2439, 1670, 868)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(677, 455, 218)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(222, 147, 65)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(81, 52, 21)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(32, 20, 7)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(13, 8, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(5, 3, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0427 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  58/1024         2784/49152    ( 5.7%)
brushes               5878/8192        70536/98304    (71.8%)
brushsides           58433/65536      467464/524288   (89.2%) VERY FULL!
planes               45102/65536      902040/1310720  (68.8%)
vertexes             24365/65536      292380/786432   (37.2%)
nodes                 6239/65536      199648/2097152  ( 9.5%)
texinfos              6104/12288      439488/884736   (49.7%)
texdata                462/2048        14784/65536    (22.6%)
dispinfos              114/0           20064/0        ( 0.0%)
disp_verts            6994/0          139880/0        ( 0.0%)
disp_tris            10752/0           21504/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples      274460/0          274460/0        ( 0.0%)
faces                12726/65536      712656/3670016  (19.4%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             8818/65536      493808/3670016  (13.5%)
facebrushes            901/0            1802/0        ( 0.0%)
facebrushlists       12726/0           50904/0        ( 0.0%)
leaves                6298/65536      201536/2097152  ( 9.6%)
leaffaces            20575/65536       41150/131072   (31.4%)
leafbrushes          22451/65536       44902/131072   (34.3%)
areas                    4/1024           32/8192     ( 0.4%)
surfedges            96955/512000     387820/2048000  (18.9%)
edges                63316/256000     253264/1024000  (24.7%)
LDR worldlights         87/8192         8700/819200   ( 1.1%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            2/32768          24/393216   ( 0.0%)
waterstrips           1533/32768       15330/327680   ( 4.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         28641/65536       57282/131072   (43.7%)
cubemapsamples          58/1024          928/16384    ( 5.7%)
overlays               337/512        118624/180224   (65.8%)
LDR lightdata         [variable]     5161443/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]     1936577/16777216 (11.5%)
entdata               [variable]      173763/393216   (44.2%)
LDR ambient table     6298/65536       25192/262144   ( 9.6%)
HDR ambient table     6298/65536       25192/262144   ( 9.6%)
LDR leaf ambient     34813/65536      974764/1835008  (53.1%)
HDR leaf ambient      6298/65536      176344/1835008  ( 9.6%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/145702   ( 0.0%)
pakfile               [variable]     4531472/0        ( 0.0%)
physics               [variable]     2221217/4194304  (53.0%)
physics terrain       [variable]       25644/1048576  ( 2.4%)

Level flags = 4

Total triangle count: 36289
Writing c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.bsp
8 minutes, 48 seconds elapsed


aside from: brushsides 58433/65536 467464/524288 (89.2%) VERY FULL!

but because my edit is so minor I am not sure this is the culprit.

Here are some screenshots:
http://cloud-4.steampowered.com/ugc/582 ... 91F9ADB19/
http://cloud-4.steampowered.com/ugc/582 ... C2D6AE4A0/
http://cloud-4.steampowered.com/ugc/582 ... CA5722EEB/
http://cloud-4.steampowered.com/ugc/582 ... 54487F6F7/
norage
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