So I've read about 15 different posts on various forums/websites on the net and can't seem to find a good map decompiler that won't screw up the brushes when viewed in Source. bsp2map and winbspzip are the ones I'm aware of but they don't seem to ever want to snap to grid by default and they basically split each side of a brush into 6 separate brushes. Does anyone know how to prevent this from happening or have a different solution?
Here's an example of what I'm seeing after decompiling a goldsource map, saving as .rmf and viewing in Source:
I don't need the entities, textures or anything else. All I'm looking for is brush architecture.