by Jebus on Mon Jul 04, 2005 2:43 pm
This thread made me register... So hello to everybody!
For scariness, you definitely need more than just demons jumping out at you from every corner. You need atmosphere, as mentioned in every other post in the topic.
Take the first Marine level in Aliens Vs Predator 2 for example. Very scary.
** SPOILERS **
You're backtracking through a dark tunnel, after successfully restoring power to the building above. You walk up a small flight of stairs, and look into a seemingly empty corridoor. You walk a few steps... BANG! A panel on the ceiling falls down and a long round object pokes through, it's tentacles flailing wildy. BLAM! BLAM! BLAM! Oh wait, It's just a pipe and a few loose cords.
Throughout the whole level, you don't see a single Alien.
Then take the next level. You're trapped inside this strange building, and no one else can get in. Your motion sensor goes off... There's something around the corner. You cautiosly step around, to see a dead body in the corridoor ahead of you. To either side of it is another corridoor, creating a T intersection. Which way do you look?
** End spoilers **
I'm not going into any more of that, it'll take too long. Things like that work wonders, with the ambience and the fact that you have no idea what's happening.
Actually, I have a nice idea for a little scare. It will just require a trigger. Have the player come up to a T section. On the left side of the T, a locked door. On the right, the button to open it. You walk down the right, press the button, turn around and... BAM! Zombie, right there.
Do you think this would work? It could also work in just a plain dead end. The player walks in, unknowingly hits the trigger, turns around and is met with a Zombie.
Well, I'm sorry for my abnormally long first post. I hope I helped. This thread certainly inspired me!