Two Brushes

Any aspects of level design for the Source engine.

Two Brushes

Postby Lemures on Sat Nov 13, 2004 12:44 am

Ok, so, i have two brushes, right up against each other. one you can sort of see through (its glass, render mode 'additive'), and the other you cant. the problem is that it keeps trying to display both textures, in the same spot, which looks reeeaaaal ugly. unfortunately however.. the solid brush is a destructable, and id like to be able to see the side texture of the glass if the destructable is destroyed, so i cant texture either of them as a nodraw. any ideas?
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Postby Lemures on Sat Nov 13, 2004 12:45 am

btw, cr4ig, you have AIM?
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Postby Signy on Sat Nov 13, 2004 2:11 pm

Any chance of a screeny, so either me or craig know exactly what the prblem is so we can help you mate.

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Postby Cr4ig on Sat Nov 13, 2004 5:21 pm

no i dont have AIM.
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