Hammer- Water Problem

Any aspects of level design for the Source engine.

Hammer- Water Problem

Postby Overbite6014 on Sat Nov 13, 2004 1:39 am

I created a basic map just to mess around with physics and such. It's a giant box with a light in the middle. I decided to cover the floor and a few feet farther up to make a large pool. When I followed a tutorial telling me how to do this, I compiled my map and ended up with water that reflects every texture around it. It looks like a mirror and reflects everything from textures to bits of my gun. When I dive under the water, it looks normal and behaves like normal water. It even does a splash when I push an oil drum into it. To do the map, I did the following:

1. Created a brush the size of my pool.
2. Highlighted and textured it with tools\nodraw
3. Textured the top face with aztec liquid.
4. Added an env_cubemap entity at a random point in my map.

If anyone can tell what this problem is and give me some instructions on how to fix it, I would be very thankfull. Thanks for reading.

-Sam
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Postby kungfuasaurus on Sat Nov 13, 2004 7:11 am

I've had problems with the Aztec water, and I don't really undertsand why I only have them with that water. Try a different water texture. Maybe that'll help, maybe not. I haven't had that exact problem before. If you like that water the best ... well, I don't know. :)
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Postby kungfuasaurus on Sat Nov 13, 2004 10:04 am

Ok, I've got an actual solution this time. I figured out how to start the problem (I think) and then I figured out how to fix it, if my understanding is correct. You need to run the vis in order for the water to show up correctly. If that's not the answer, then someone else will probably figure it out soon.
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Postby Cr4ig on Sat Nov 13, 2004 5:22 pm

read the water tutorial on the tutorial page.
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Postby BaRRaKID on Sat Nov 13, 2004 6:47 pm

you need to run all compile steps for i to work, vis, bsp, and rad
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Thanks

Postby Overbite6014 on Mon Nov 15, 2004 2:40 am

Thanks everyone. Compiling the map like you said worked great. =D
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Postby Cr4ig on Mon Nov 15, 2004 4:53 pm

nice to have another happy customer :P
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