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did you try the "sky" thing? if you did, then i have no idea why it doesn workjaegrass wrote:Zombie, same error in 2 maps, one large and one small. Could it be the way I am compiling? I am just using normal mode with everything set to normal, no check in HDR and not loading the game.
Grantax,
1. Make an hdr skybox? How?
2. Yes I know it is leaking.
3. Same here. The error is bugging me to know end.
Thx

jaegrass wrote:
1. Make an hdr skybox? How?
jaegrass wrote:"UnlitGeneric"
{
// Original shader: BaseTexture
"$hdrbasetexture" "skybox/sky_day01_01_hdrbk"
"$basetexture" "skybox/sky_day01_01bk"
"$nofog" "1"
"$ignorez" "1"
}

Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
yes, only the default cubemaps (which is the cubemaps you see before you do buildcubemaps in the console). ill update the error thing thoughfitzroy_doll wrote:So....if I understand all this rightly, then this message in the compile log:
- Code: Select all
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
which it sounds like we are ALL getting, is not a problem? Cubemaps will build correctly even with this error?
Grr. I want the last 3 hours it took me to figure this out back. Perhaps this error message should be updated to indicate that the above error occurs in every map, and is not neccessarily a problem?

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