It is currently Fri May 31, 2024 4:27 am



Athlete{UK} wrote:if only water didnt cause uber bad lag. A tropical island (a la far cry) would be great.



BaRRaKID wrote:water is a entity, entitys don't block vis.. that'0s basically it



dux wrote:BaRRaKID wrote:water is a entity, entitys don't block vis.. that'0s basically it
Erm, no.


Cyberblast wrote:dux wrote:BaRRaKID wrote:water is a entity, entitys don't block vis.. that'0s basically it
Erm, no.
Never listen to a KIDwhat is it then that makes water cause lag with some players?

dux wrote:Cyberblast wrote:dux wrote:BaRRaKID wrote:water is a entity, entitys don't block vis.. that'0s basically it
Erm, no.
Never listen to a KIDwhat is it then that makes water cause lag with some players?
Shite computers.



Spartan 34 wrote:Because the water has its own properties that must be constantly caculated in real time by the engine. Just like the physics. That's why you get lag around a lot of water.
That's as good an explanation as I can give.


Spartan 34 wrote:So if you liked the subway station in CS on Xbox I think your gonna love this one.






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