by joe_rogers_11155 on Tue May 12, 2009 12:14 am
This game reminds me of Far Cry 2, which also had a fantastic open world of africa, complete with mountains and plains, heat exhaustion, etc...unfortunately the open world was limited to the fact that you could go anywhere. "Do anything" (as the game claims) actually meant "Do anything as long as you liked killing anything that moves (because we didn't like the idea of AI allies much so we gave you just one at a time (and your one ally sucks royally at living too))." Far Cry 2's missions were lame and the acting was sore as well, except for the Jackal's bits.
I hope Red Dead Redemption can hit the nail with some depth-providing character interaction.
"Day breaks, but decay soon follows." - Ava WinonaCurrently developing in radio silence... 99 BoltsHere's another project of mine... Assault on OverwatchAre you new to Source SDK? VDC