bouncy_ninja wrote:just like the matrix, the first movies a colt hit, the rest are feel like dumbed down block busters, Still good but not that COLT feeling that makes Great.
The is word 'cult' not 'colt'. Say it with me now, 'cult hit'.
It is currently Fri May 31, 2024 4:26 am
bouncy_ninja wrote:just like the matrix, the first movies a colt hit, the rest are feel like dumbed down block busters, Still good but not that COLT feeling that makes Great.


Phott wrote:Major Banter wrote:HL2 is immersive, brilliant and one hell of an experience. It's also ageing. Also, it's dystopian and subconciously depressive. Also, we all dev for it so we know it inside and out which sorta ruins it.
This is very true, when I run through HL2 and it's Episodes I keep thinking how everything was done, it's like I'm analyzing the techniques, kind of takes it away from the immersion.

nub wrote:Phott wrote:Major Banter wrote:HL2 is immersive, brilliant and one hell of an experience. It's also ageing. Also, it's dystopian and subconciously depressive. Also, we all dev for it so we know it inside and out which sorta ruins it.
This is very true, when I run through HL2 and it's Episodes I keep thinking how everything was done, it's like I'm analyzing the techniques, kind of takes it away from the immersion.
Indeed. The first time I played Half-Life 2 I was like "holy shit this is amazing." Things like the tire swing, and the hanging legs in Ravenholm; the simplest things they did in HL2 were incredible to me. But ever since I began modding for the game, none of it really impacts me. I'm sure that if I never got in to Source modding, or game design in general for that matter, HL2 would still have that "feeling" to it. I think that might be the reason why mapping has become uninspiring for me. When I was still learning how to use Hammer, it was so much fun to make something and see it work the way I intended it to. Now I just stare at a blank grid for 10 minutes, trying to be compelled to make something without being miserable in the process.
It's not just HL2 though. I remember when me and my brothers first got our Xbox back in 2001. We played the living shit out of Halo. If you look at it with all the knowledge you have about making games now, it's not really impressive or appealing. You could go replay it and not get that feeling you had when you were younger and had never seen such a game before. I guess it depends on what generation you're from too. I was 10 when I first played Halo so I guess I was a lot more impressionable. I was about 13 when I first played HL2 so perhaps it's the same reason there too. All I can do is think about those days where I first played the games, and then I can remember that feeling, but I can't really...emulate it...or something like that.


I think that might be the reason why mapping has become uninspiring for me.


Plague wrote:
L4D2 and AS are Valve introducing us to the less knowledgeable crowd.




Plague wrote:With L4D(Both) and AS we have the Addon system that makes it an easy and user friendly method.
Thus we see people who know less about mapping/modding playing the content.
The overall point is that Valve will eventually make it so we can get the same feedback that a company receives when it gets information from people who just play the games for fun.



aaagreen wrote:Half-Life 2 was my first ever Valve game, and I loved it's gameplay, feel and level design from the beginning. This was back in around 2004/5/6ish and on a friend's Xbox though, so it was fairly new.
Saxon wrote:I dunno... I find the Addon system pretty awkward compared to simply throwing BSPs into the maps folder.


Saxon wrote:It kind of pisses me off that the instant Valve stick their logo on something, the fanboys love it regardless of how good it actually is. Kind of like how people used to unquestioningly love Tomb Raider games (which incidentally, most reviewers now look back on as being rubbish).








Phott wrote:Saxon wrote:It kind of pisses me off that the instant Valve stick their logo on something, the fanboys love it regardless of how good it actually is. Kind of like how people used to unquestioningly love Tomb Raider games (which incidentally, most reviewers now look back on as being rubbish).
And it pisses me off how people are quick to call someone a fanboy just because they like it. Is it really that impossible that perhaps they really do like it?

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