Havok destruction integration in source.

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Re: Havok destruction integration in source.

Postby Gary on Fri Jan 08, 2010 4:13 pm

I suppose the idea is similar to that of glass in some games(H2, HL2, etc.), it brakes dynamically.

Bad Company 2 looks pretty cool, I like the physics in it, they look better then that of GeoMod(RedFactionG) destruction physics.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Gary
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