I don't intend to flame, but neither will I post anything else here after this one post. LET'S DO THIS.
Single Player: An undeniably overhyped wtf-athon. As a British citizen, I found a lot of the game very difficult to identify with. COD4 had the massively superior campaign and it's due to the simple expedient of being incredibly tightly written. The second game reeks of hardware pushing. The favela levels had a good buildup, but it just descended into brutal streetfighting that only comes alive on Hardened. The real problem with the Brazil levels is that you're constantly popping out of cover to get shot to fuck. Then you go back into cover, despite the fact you've got Soap and Ghost in your ears yelling "DON'T GET PINNED DOWN! MOVE MOVE MOVE!" It's utterly frustrating, especially being shot by enemies on the roofs of shanty buildings while you're concentrating on the dogs.
On the other hand there are some golden moments, and the moment where I really thought "fuck, this game has met my expectations" was the fighting back against the Ultranationalists. The excellent American missions of driving, house to house combat were followed with some awesome, potent firefights with a solid team among a genuinely innovative series of environments. Prisoner #627 being
Highlight to read:Captain Price
was the icing on the cake.
I found Act One a disappointing attempt at topping COD4 at everything, and Act Two a well constructed series of missions that achieved it without being deadening. Dying three times in the whole game was just stupid. Pulling a knife out of my chest to throw it in someone's eye was just incredible. It's this jumping around that really makes the single player campaign a bit of a fuckfest, but the real problem is the storyline. It's good, but told badly. COD4 is cohesive, as I've said tight, and very well told. MW2 fails to convey it's story constantly and thus feels very lacking at times. I can murder my way through an airport but not witness the torture of someone for information? Just for backstory? COD4 allowed you to, and that's what rankles. MW2 constantly forces you on, to keep powering through people rather than chilling out and enjoying yourself.
Spec Ops: Absolute stroke of genius. I don't see any problem with it, aside from the sometimes laggy online two-player. All 69 stars are achieveable with work; you don't need to be a COD machine, and there's more than enough variety for everyone. Spending 25 minutes creeping back through Chernobyl with a mate was easily one of the best times I've ever had on a console.
Multiplayer: Aside from the hacks that are constantly ruining people's experience, as a pretty good online player I'm really relishing the multiplayer. Chunky scores of XP, hundreds of challenges, weapons and gear along with some really quite good maps make it a friendly or intense experience. It's such a contrast with Halo 3, with it's limited weapons, maps and playlists and score of 1xp for winning. Christ almighty, even if I lose a match in MW2 I could walk away with a total of 3000xp.
Since COD4 invented the original best multiplayer, along with the now much coveted perk system and create-a-class, it's come on such an enormous way, with such high levels of customisation and reams of menus to get lost in. It's a gun-whores dream, basically, and capping fools was never more fun that watching big chunks of XP slap onto your screen with cries of "BUZZKILL" or "ASSISTED SUICIDE". It's a rewarding and engrossing experience and the real reason to play the game.
/frenzied typing.
Enjoy reading that
