Starcraft 2 Beta

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Starcraft 2 Beta

Postby marks on Wed Mar 10, 2010 8:36 pm

Anybody else playing? Thoughts? Opinions?
I'm ranked 9th in the Silver ladder atm, massively fun game to play. I normally dont even like online RTS that much but SC2 is just so fun!
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Re: Starcraft 2 Beta

Postby korge on Wed Mar 10, 2010 10:20 pm

SC2 is really orgasmic. That's all there is to say.

I prefer zerg. Seems like they are the only team made for this game and its it "epic large battle" design.
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Re: Starcraft 2 Beta

Postby YokaI on Wed Mar 10, 2010 10:23 pm

I signed up for it on my account and didn't get it, however shortly after my disapointment my brother recieved a beta key from blizzard, and because of this I was able to give it a whirl.

Definitely a very very solid game. Besides afew balance issues, which are being resolved, and some protoss anti air issues, which has yet to be adressed, the game is very good.

I feel like they made the AI dumb, and maybe even a bit too dumb. Sending your units to attack with, say, zealots, will sometimes have them sitting dumbly without even attacking, just eating damage because of some small movement or being pushed of a building collision / ramp, otherwise it's great!

Also, people saying the game is exactly the same as SC1 really frustrate me, because of the amount of significant play changes. Warp Gates and Chrono-Boosting alone is a new RTS feature that I've never seen before, and it works fantastically!
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Re: Starcraft 2 Beta

Postby korge on Wed Mar 10, 2010 10:32 pm

YokaI wrote:I feel like they made the AI dumb, and maybe even a bit too dumb.


The point of the beta is to play test, balance, and bug find with human players. Proper AI wasnt even added in the beta sooo....
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Re: Starcraft 2 Beta

Postby YokaI on Wed Mar 10, 2010 10:55 pm

korge wrote:
YokaI wrote:I feel like they made the AI dumb, and maybe even a bit too dumb.


The point of the beta is to play test, balance, and bug find with human players. Proper AI wasnt even added in the beta sooo....


AI specifically meaning the movement of units via commands, not "computer" players via versus. I state that in the post. I would appreciate it if you didn't take me as a fool. They wanted to emulate the movement routing from the original starcraft to help micro still be a major factor, and they did so accurately, however the movement routing sometimes acts a bit more stupid than it should for a modern game, which can make it frustrating. It isn't exactly the worst thing in the world, but makes the game feel older sometimes than it is.

While I am on the subject of some small things that annoy me, Battle Modifiers can be a bit annoying because they play a much larger role in this game than damage types did in the previous starcraft. Sometimes units act as super hard counters against other units, and other times a unit is ONLY good when using it against a specific unit. This isn't a problem for most races, but for protoss it is a very difficult problem. With protoss, units are expensive and they aren't very good at being able to adapt tech trees as quickly as Terran or Zerg. Because of this, if you tech something quickly and the enemy unit unfortunately has built a hard counter, you can not really recover as a protoss player easily. However, if you build the hard counter units against a Terran or Zerg player, they are easily able to adapt quickly. With protoss, I've suggested that they reduce the modifier amount for some units that seem to be no good against any unit and only average against units that fit their modifiers. A stalker, for example, is only really an average unit when the modifier is applied, and when it's gone it's probably the worst protoss unit, which makes it really not even useful at all and is probably the main reason why protoss lack anti air. Modifiers should be important when talking about 2 armies that are the same size, but they shouldn't really allow for anything that is far more significant than the way the player uses his units / micro's the enemy player.

Yes, it's a beta, but being a beta tester means also submitting these types of issues you have with the game, which I have been frequently. I only wish I had another copy, so I could easily find ways of exploiting some of the new units without people crying "fucking cheesy player" on the internet, because it really isn't beneficial.
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Re: Starcraft 2 Beta

Postby marks on Thu Mar 11, 2010 12:05 am

In the top Platinum ladder division, theres like 12 Zerg players, 3 Protoss, and 1 Terran player. That kinda says it all at the moment. Zerg midgame macro is just unstoppable right now. Protoss biggest problem is the ridicu-limited PvP play - you either 3zeal warpgate rush, or proxy gate to PREVENT the other guy from 3zeal warpgate rushing. Mostly all high level games end up with both players pumping zealots from proxy gates in the middle of the map and microing them around.
Terran is hard to play, but I'm loving it. Got a sick bunker-rush win vs a Zerg in a Gold ladder match earlier, it was pretty epic.
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Re: Starcraft 2 Beta

Postby Mephasto on Thu Mar 11, 2010 1:51 am

Well i didnt get beta key, so i have just played against computer using login bybass. Atleast the downloaded AI works very well and is challenging, it does know how to use the best tactics without cheatings.. of course its beatable by macroing, but not in a straight fight. It is easily better than most people in battle.net i'd say, atleast in the lower ladders.

I still like the zerg most, my favorite combo is roach/hydra with nydus canal, seems to work every time. zergling/muta seems to be decend still too. I did like the old overmind sound better, also its kinda hard to tell from unit sounds witch you selected, if you compare it to first starcraft. I'm not sure why they removed the ability of infestors to temporarily capture buildings and produce infested terran/protos, it sure was cool feature, also the removal of lurkers seems a bit odd.. i did allways love ambushing people with them.
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Re: Starcraft 2 Beta

Postby YokaI on Thu Mar 11, 2010 1:57 am

marks wrote:Terran is hard to play, but I'm loving it. Got a sick bunker-rush win vs a Zerg in a Gold ladder match earlier, it was pretty epic.


M&M (Marine + Marauder) Combo can destroy nearly anything. I'm sure it will be nerfed sometime in the future, but those 2 work very well even late game!
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Re: Starcraft 2 Beta

Postby marks on Thu Mar 11, 2010 3:17 am

true but you need like 3x the mechanical micro to compete at the same level as other races. Theres just much more to do. Think 2x control groups of M+M, control group of ghosts for EMP/nuke/snipershot, control group of valkyries, 1-2 control groups of siege tanks, orbital commands for scans... whilst macroing your eco+factories etc
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Re: Starcraft 2 Beta

Postby Zipfinator on Thu Mar 11, 2010 4:58 am

This thread is confusing me... Someday I'll understand you guys though.
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Re: Starcraft 2 Beta

Postby Ich 666 on Thu Mar 11, 2010 2:03 pm

I like playing as terrans. Started just a few days ago but getting better everytime i play :D
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Re: Starcraft 2 Beta

Postby Ich 666 on Thu Mar 11, 2010 5:09 pm

btw: you can add me ich.sixsixsix
Last edited by Ich 666 on Sat Apr 17, 2010 9:20 am, edited 1 time in total.
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Re: Starcraft 2 Beta

Postby marks on Thu Mar 11, 2010 5:31 pm

we need your username and signifier, not your email ! I think. add me, its marks.sneddon (first being username, second being signifier).
edit: actually you can use both, different being if you add by email it requires them to approve your add, and you can see whatever character they logged in with.
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Re: Starcraft 2 Beta

Postby Guss79 on Thu Mar 11, 2010 6:25 pm

I really wish I had access to the starcraft 2 beta...
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Re: Starcraft 2 Beta

Postby Generalvivi on Thu Mar 11, 2010 8:47 pm

i haven't really had time to play mine yet. but you can add me. TheBestVivi.jasonmojica
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