Final Fantasy XIII (w/ my opinions)

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Final Fantasy XIII (w/ my opinions)

Postby YokaI on Thu Mar 11, 2010 1:04 am

I'm not sure how many people on this site actually played it, but now that it's out world wide, I think it would be cool to see how many people actually bought it or plan on buying it. I also plan on writing a bit of a review here, so excuse me if the post gets a bit long, but these are opinions I have had from playing the game twice and playing it through a third time now with the English release. The English version seems so far to be the same difficulty level, things don't really seem to be much different, so I feel I can probably write a review about the game as a whole.


Japanese trailer, Leona Lewis free.. :|


Spoiler Free, Unless you highlight what's in the spoiler quote boxes!


As you could probably tell, I am a big fan of the Final Fantasy franchise. Not really for the graphics, not really for the gameplay, but really for what it brought to the video game RPG experience. While Final Fantasy is very D&D inspired, many things that were introduced through means of final fantasy bled through to many other games, whether it be battle systems or character / monster designs, final fantasy is a relevant part of gaming history and is a franchise many of us have experienced atleast once, with either positive or negative reactions to one of the many titles that share the Final Fantasy name. It also was one of the first games to really be about the narrative, a game that focused on telling a story and not about kicking turtle shells around or running through a labrynth of hellspawn with only a shotgun and a cigar. Personally, growing up an experiencing these games that focus on narrative, having those become a part of my life and having it really be a gateway for me to try to grasp higher literary goals, it is something I am thankful for. Without narratives in games, I don't think I would have ever fancied the observation of stories in any medium.

Now, skip ahead to nearly 10 years after my favorite of the series, I've matured a lot when it comes to my expectations with games, and since then I have played many more titles within the series and observed it's strengths and it's weaknesses. What it has done right and what could use improvement. So how does final fantasy XIII stand up against the rest of the games in the series, and the even bigger question, how does this game compare to the rest of gaming culture and developments as a whole?

First, let me start by saying this isn't your traditional final fantasy game. The game is almost impossible to compare to other games of the series, because it abandons a lot of the things that made final fantasy -- well... Final fantasy! The Turn-Based battle system has been thrown out the window, the peaceful towns that players would find willing to let you stay for the night have all burned down, the traditional classes have become mixed hybrids of one another and retain new names. But this is what everyone asked for anyway, so to be honest a little change is probably what this type of RPG game needs in order to move some units not only in Japan but in the world wide market. Besides, change is good, especially when trying to make a point that your game is something other than just a visual upgrade of a previous game. However, like most things with change, there's a lot of positives and negatives that are apparent in the new design philosophy!

Positives
  • The story of this game certainly stands up against the rest of the series, which for many is probably very reassuring. I can't touch up on it too much without spoiling the game for everyone, however there are many moments that hit very hard. The characters in this game, and the designs of the characters, are probably the best the series has ever seen. The story is very simple in the general concept, it's just a love story, but yet again so is Romeo and Juliet. What is important is how well character progress, and how every character has some sort of resolution or some sort of catalyst that people can relate to, which is an important accomplishment for any story-writer!
  • A battle system that's fun, especially since it's actually hard at times! This is probably the best part of this game, there's a lot of complexity and depth in the battle system. In fact, this is probably the first RPG where I felt I actually ENJOYED fighting things, and that was what made the game really "fun." Most RPGs, it would be "oh this guy is in the way, I've got to kill him." In this game, I felt as though the battle system was very entertaining, and for the first few chapters in the game I spent chasing down enemies! It doesn't just end a fun though, it's even difficult and there's a lot of strategy for it. In fact, most of the time you spend will be planning out your best party configuration. The new Paradigm (Optima) system and the new ATB bar is a welcome addition to the game, and I think it's something that should stay in the next iterations of the final fantasy series.
  • The Music is definitely one of the games brightest points, and instantly you find yourself humming the battle theme, the theme song, or even singing along to the rather amusingly catchy pop-song rendition of the main theme! This song is probably my favorite game as of yet musically, and I think that Masashi Hamauzu has done a wonderful job on this soundtrack and hopes that he does not stop retire completely even though he has lost his job at Square Enix.
  • Beautiful UI and Menus. It's really something when you can make looking through your items and equipment enjoyable, and I think that has to do with the way the menus are animated and the look to them. They did a wonderful job modernizing the rather traditionally bland equipment menu.
  • Some non-cutscene based discussions. It seems like Square Enix was paying a lot to a certain western developer we all love, and how character will state things as you are traveling with them. In this game, you can see the other members in your party as you are traveling, and they will make observations or just have small talk with you as you are traveling. This was great, though it could have been used more, but it's good to see them adopting some more ideas. I think if they implemented this even more and tried to make cut scenes seem less "tacked in there" as they do now a days, they'll have a wonderful mix between full on immersion and cinematic glory.
  • (JAPANESE) Voice Acting is probably one of the best video game performances to date. Characters were given some very famous Japanese voice actors, and even some less famous, and the whole cast works very well together. The interactions between characters are very memorable, certain heart touching scenes are performed so well that it seems nearly impossible for any company to top it. The dubbing was also stellar, they did a very good job making sure that they avoided another Final Fantasy X in terms of making sure the voice matches the mouths.
  • Animation is stellar. From beginning to end, the characters perform some amazing animations and even the in battle scenes do a good job making things look interesting. Character have their own very detailed idle animations that are hard to keep track of where the loop is in the animation, the animations for healing, attacking, or just about anything looks amazingly detailed. The Square-Enix animation team pulled off a huge success with the animation both in and out of cutscenes.
Negatives
  • Localization is probably my least favorite part of this game. The voices for characters seem odd, Vanilla went from a cutey Japanese girl, the type you would expect to hear around harujuku, to some odd english voice that sounds rather... annoying and put on. Here's the best comparison video I could find:

    Maybe I think I'll make one myself to make the point at a later time, but Final Fantasy XIII's english voice isn't even the worst part of the localization. Actually, there's some voice actors that do a pretty damn good job making a convincing double.

    The worst part about it is the translations. Many moments of the game you hear something that's some sort of fucked up hybrid between Japanese and English. Like someone answering someone by saying a "N" sound, which in English means absolutely nothing to me. Small things that make the English version very unconvincing, and make it just seem like it's bad writing in general. Stuff that works in Japanese, but not in English. This is something that can be said ABOUT ALL English translations of games. To be fair, the translation has it's moments, and it does an ok job trying to fit things within a reasonable length given to them. But having said that, there should really be dual language support, specifically since that is something that has been apart of many other modern games and has been apart of many mediums for many generations. Imagine if you were french and you couldn't watch Star Wars in English with french subtitles, wouldn't that be fucking annoying? :lol:

    The last annoying thing about localization is the mixing, this again is noticeable in any English localization of just about anything. The music is always turned down a whole ton, and the voice and sound effects generally wash out the music. However, in Japan, mixing it typically done so the music is nearly as loud as the speaker, and generally as loud as the sound effects, depending on the type.
  • Lack of Puzzles and Mini-Games, which really would have broken up the pacing of the game in a good way. Many of the times you feel as though the game is : Go from Point A => B, Fight Enemies, Save, Cutscene, Continue to Point C and Repeat. Dungeons lacked any sort of puzzle aspect, which every final fantasy has at some point had, and the lack of it is really apparent. To be fair, there was ONE dungeon that used puzzles, but at that point it was too little too late. As for mini-games, there were some perfect opportunities for them to add something fun but they didn't. In fact, you spend a whole period in a carnival and there's literally only ONE minigame, and that's the only one in the entire game. Not only that, but it was rather dull!
  • Dungeon Design, Lack of Environment Interaction. Nothing in this world really feels "there" sometimes, because of how little you interact with the things around you. In other final fantasy games, you would generally have some sort of way to observer your environment. I think Final Fantasy IX is a good example of how it should be done. Final Fantasy XIII had a few moments of it, but certainly not enough. As for dungeon design, it's basically a straight line besides 1 secret shortcut, a few things hidden off the map, and dead ends that OBVIOUSLY contain a treasure chest in them. This isn't to say that EVERY dungeon in the game is like it, but far too many are like that!

Whew, that's about it. Hopefully you enjoy the read. Going to make this a post in my blog and probably make more posts like this in the future if you like it.
Last edited by YokaI on Thu Mar 11, 2010 1:08 am, edited 2 times in total.
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Re: Final Fantasy XIII (w/ my opinions)

Postby Hollow on Thu Mar 11, 2010 1:05 am

jesus christ. that was too much text to read right now...but let me guess, you liked it?
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Re: Final Fantasy XIII (w/ my opinions)

Postby Chopium on Thu Mar 11, 2010 1:17 am

I would also assume you generally liked it.
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Re: Final Fantasy XIII (w/ my opinions)

Postby YokaI on Thu Mar 11, 2010 1:18 am

The Hollow Night wrote:jesus christ. that was too much text to read right now...but let me guess, you liked it?


TLDR version, game was good, wasn't perfect. What's perfect though? x3
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Re: Final Fantasy XIII (w/ my opinions)

Postby Surfa on Sat Mar 13, 2010 2:39 pm

I refuse to play a game where a man wears Lingerie underneath his clothes.
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Well unless someone wants to buy it for me
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Re: Final Fantasy XIII (w/ my opinions)

Postby no00dylan on Sat Mar 13, 2010 3:20 pm

Surfa wrote:I refuse to play a game where a man wears Lingerie underneath his clothes.
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Well unless someone wants to buy it for me


What, the game or some lingerie?
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Re: Final Fantasy XIII (w/ my opinions)

Postby Surfa on Sat Mar 13, 2010 3:49 pm

no00dylan wrote:
Surfa wrote:I refuse to play a game where a man wears Lingerie underneath his clothes.
Image

Well unless someone wants to buy it for me


What, the game or some lingerie?



Ha walked into that one. Anyway either is fine.
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Re: Final Fantasy XIII (w/ my opinions)

Postby YokaI on Sun Mar 14, 2010 8:52 am

If it helps, snow is everyones least favorite character on the general final fantasy fandom.

I quite like him... But I like all the characters in this game. The worst part about him is how much he glitches out in combat. Sometimes he'll fuckin' miss his first aerial hit! D:< Bastard, that's why I never used him as a controllable character!

And surfa, if you want I can take you lingerie shopping sometime, since you seem to want it so bad. :-D
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Re: Final Fantasy XIII (w/ my opinions)

Postby Pwnd_Ja on Sun Mar 14, 2010 2:10 pm

YokaI wrote:And surfa, if you want I can take you lingerie shopping sometime...


Why does this seem like such a fitting thing for Yokai to say?

Anyway, on topic:
Haven't played yet.
Looks dumb in comparison to previous FF games.
"Lightning" is what would happen if Cloud from 7 and Yuna from 10 had a baby.
Black guy has a chocobo in his afro.
Flying bridges.

'Nuff said.
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Re: Final Fantasy XIII (w/ my opinions)

Postby Major Banter on Sun Mar 14, 2010 5:36 pm

1: Too much typing. AGAIN. Can't read due to epic scale. Sad face.

2: Localisation = good thing. Much prefer to fucking annoying Japanese girl voice. Also, is now lip-synced. So win.
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Re: Final Fantasy XIII (w/ my opinions)

Postby YokaI on Sun Mar 14, 2010 11:02 pm

Major Banter wrote:2: Localisation = good thing. Much prefer to fucking annoying Japanese girl voice. Also, is now lip-synced. So win.


I guess my first part of the bullet point isn't exactly everything, but what I mean is that it's POOR localization choices.

I'm all for them speaking English in the game, but I really hate English that SOUNDS Japanese. There's a certain point where if you translate to literally I just feel like they're speaking some weird English / Japanese hybrid, and not really speaking English. I think for that reason, people say there's a certain "way" anime / Jrpg characters act, but what they don't know is that a lot of it is due to very literal translations.

Some fans will hate me for it, but honestly, take some liberties with the writing. Japanese is not perfectly translatable, use that to your advantage. Hire good writers, who will be able to work with the content thats in teh game and rewrite it in a way that isn't TOO bizarrely different, but still sounds like it's actually a game written in English. Tomato's localization of Mother 3 is a good example of how Localization should be done. In fact, Nintendo has always had a very strong localization team, and for that I am thankful. Square-Enix has gotten in right ever now and then, but since the addition of voice acting, it's become a bit more complicated.

I also feel the way the gaming industry is now, you ought to have multiple language support, especially when releasing the game in the united states from another culture. The same thing happened to MW2 in Japan (which was also published by square enix), they basically replaced all the English voices with Japanese, and everyone hated it and had no alternative rather than purchasing the English version of the game. Why is it that only a select few games (Assassins Creed, Street Fighter 4) allow you to chose what language you want to play the game in, which is a feature the home movie has had since DVDs took the front.

THAT's more of my frustration with the localization. Also, they gave the classes really stupid and cheesy sounding names in america (attacker => commando, what is this? is ATTACKER not good enough? Area Attack becomes BLITZ?), and a few irritating little changes in the localization that bug me.

As for the length, sorry, but that's just what happens when you give me 3 months to think of what I should write about. To be honest, there's a few extra negatives I haven't really put down, only because I don't know if it's all due to the way I played or not, but it's worth noting that the game has a very messed up difficulty curve. It goes from being really easy for the first 5 - 6 chapters to hitting a brick wall of difficulty.
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