I don't like it at all from what I've read.
While some may think it is just the next step in digital distribution and its somewhat alike the natural evolution of steam, it is NOT.
It would be nice if this service would co-exist with the current methods, but it should never replace it.
- as it hurts the retail market (I love boxes, tbh I 've never bought a game via steam)
- and hurts console producers (sony, mircosoft, ect ...) /pc hardware producers (ati, amd, intel, nvidia, msi, asus, gigabyte, ect ...) maybe even publishers and I don't think they are very happy with that.
1) You don't own the game.
2) There is no offline => meaning if the service is down you can't play.
3) If you live in a remote location, have crappy internet or isp's bottlenecking your connection, then it will pretty much be a steaming pile of shit.
4) If you have crappy internet and/or you share you connection with other users in your home:
- your video steam will lag horribly if another user is downloading.
- time out issues.
5) While this would be a great way to prevent piracy (as the crackers don't have acces to the data), I fear it may violate some of my consumer rights.
link 1 link 26) It may mean the "death of modding", meaning you either don't have acces to tools and the game devolpers are less likely to release the tools.
7) Unfair pricing for buying a game? The publishers will not have to invest in distributing and producing the dvd's and if gamedevolpers can sell directly to the service, publishers won't even be needed anymore. But will the price drop accordingly?
I guess not, if you look at the current market, example steam: a game on steam is the same as retail prizes, occasionally even more expensive (example cod4mw2 retail 59.99€ / steam 59.99€ =/= $ + taxes) while they don't have the extra costs of publishing the game (printing on dvd, cases, distrubution, ect). Easly 20% maybe even 30% less costs (I don't know the rates publishers work at).
I feel like the monthly fee is just another way to shake some more money out of our pockets. I am sure that OnLive could survive on the money they get from a full priced game they sell when the publishers costs are cut out.
Hell they only need a server park, some techs and occasional repairs/maintencance.
I would like to hear more opinions on this subject.