Mr. Chop wrote:This sounds exactly like a company I would love to work at.
QFT.
It is currently Fri May 31, 2024 4:29 am
Mr. Chop wrote:This sounds exactly like a company I would love to work at.






coder0xff wrote:I shot them an email forever ago and never got a reply. Guess I need to practice modeling more, lol. Great info.


Zipfinator wrote:coder0xff wrote:I shot them an email forever ago and never got a reply. Guess I need to practice modeling more, lol. Great info.
Didn't you apply for a coding position though? I guess if you're multi-talented in Coding and Modeling you'll have a better chance though.



YokaI wrote:You've got to walk before you can run.




m.anderson wrote:Just thought I'd update you guys on my status (if yer interested in someone else's struggle to get a design job in videogames). I've gotten interest from a handful of major studios and have made the rounds at GDC. I did actually get the chance to have a sit down showing of my work with a Valve technical artist, and man, when talking to Valve, expect the unexpected. I was thrown for a complete loop.
She actually was REALLY turned off by the intro to my level. Apparently Valve really hates cutscenes, even if they are in game, a view that must have been recently cemented because I couldn't accurately understand the difference between mine and others in the original game, namely the first meeting of Alyx and Eli. She said "What is the player experience?" which I imagine is a Valve phrase for "gameplay." Basically, if you're hoping to get a job with Valve, I'd strongly advise to NOT have any type of sustained cutscene. The Valve artist didn't really discuss anything besides that one part of my level, as she was really fixated on it. Just wanted to throw you guys an FYI if you plan to apply there. I'm not bitter about the experience and I don't want to sound spiteful. I found their staff to be amazingly gracious and inviting. Just don't have cutscenes, in game or otherwise for over a minute or you'll lose their interest immediately, apparently.


The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.





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