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Gary wrote:For example, Obsidian Conflict, is multi-player(Co-op & Team play) and it runs of the EP2(OrangeBox) engine.
You could map for them, they try to make sure mappers have control over what they want. You can choose weapons they spawn with and if you want to disable the crosshair(the mod also supports iron sights), and tons of other things.
Also, you say you don't like cartoon-ish looking things, then you might not like the Anime player-models in Obsidian, don't worry, they don't come with the mod, if you don't download them, you won't see them(just the default rebel player model).
Hope this helps.
CorporalAris wrote:Or you could use the L4D/L4D2 engine, which is also set up for multiplayer.


source-maps wrote:Gary wrote:For example, Obsidian Conflict, is multi-player(Co-op & Team play) and it runs of the EP2(OrangeBox) engine.
You could map for them, they try to make sure mappers have control over what they want. You can choose weapons they spawn with and if you want to disable the crosshair(the mod also supports iron sights), and tons of other things.
Also, you say you don't like cartoon-ish looking things, then you might not like the Anime player-models in Obsidian, don't worry, they don't come with the mod, if you don't download them, you won't see them(just the default rebel player model).
Hope this helps.
shameless promotionjk
CorporalAris wrote:Or you could use the L4D/L4D2 engine, which is also set up for multiplayer.
l4d1/2 engine is just basically the OB engine with a few small upgrades and you can't mod for it because it has no SDK





Makkon wrote:But to mod a realistic look is what I'm after, if that's possible.

Makkon wrote:If LD4/LD42 isn't modable, how do the zombies know where to go in the maps? Or where all the weapons/ammo go?


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