Just to clarify, Valve is not the ones who have technically been developing this update for Counter Strike : Source, instead it is under the hands of a subsidiary development studio aka "Hidden Path Studios". This collaboration is very similar to that with Turtle Rock Studios, which was eventually taken in by valve and they are the major developers behind the L4D series.
It's a bit shameful that valve isn't really updating much besides a few achievements, death cams, and other statistical information. I think it's a bit of a bigger disgrace that it isn't really valve behind this update, but what should I have expected? The major developers who made the original CS and CS:S have up and gone long ago now.
It won't be surprising to see some more maps in the future, seeing as Valve has hired this studio probably to work on this game in particular (because Valve REALLY has their hands tied with current projects), it would also be expected that they'll get them to update DOD:S and possibly even TF2 in the future with new content.
Outsourcing their material to another studio seems a bit redundant, when valve could just hire more developers and it would probably be easier for them in the long run that way. It also seems very counter-intuitive when they seem to be spouting the "everyone needs to continually update their games with no price tag" when they themselves are getting other studios to actually put work into their own unfinished titles. (Regardless of what you say, CS:S is an unfinished game.)
Is it nice to see CS:S updates? Well yes, though it gets rid of one of my major arguments I always use against valve's updating policy. (Damn you Valve!!!

) I would like to see them do more to the actual games balance, however, seeing as the weapon damage output / other weapon attributes have not even been touched since the games initial release in... what, 2004? I would like to see them mess with some of the various damage outputs similarly to the way they did TF2s damage, in which range is also a deciding factor for how much damage is dealt. It would also be cool to see some more changes to various attributes such as walking speed / rate of fire / reload time / etc etc. There's just far too many guns in CS which have either been ignored because of their crappyness (UMP, Five-Seven, etc) or because they just aren't different enough to validate using over the other weapon options.
Valve should also really be trying to appeal to the Esports community once again, it's one of their largest dying communities that, since they've hit fame for their single player experiences, they've been ignoring for quite some time now. I don't think valve has ever truely appealed to the Esports community, and they expected the players to make their games competitive. While it is true that players are the ones who have to make the game a true e-sport, once it becomes a popular idea the producers need to get behind said devotion for the games they make by holding tournaments, sponsoring tournaments, making small / required balance changes, changing the game to make each tournament have some new surprises, interesting turnabouts and keep players thinking strategically rather than thinking formulaically
Gary wrote:30 fps is a common frame rate for some games(Halo2), it's the bare playable minimum though. You don't need 9001fps for your game to run smoothly, you only need 30-60.
Also, a good mid-range card, is a 5770. Very good for it's price.
While this is true, the point of having insanely high FPS is to avoid hiccups in the gameplay experience. If you are running your game @ roughly 30 FPS, the problem lies with that FPS dropping during specific instances. If you have your game running at 130 FPS, a 15 fps drop will not even be noticeable to the player. However, if you're running at 30 or even 40 fps, a similar drop in FPS can cause stutter which, in a fps game, you DO NOT WANT indeed.
Regardless, you should have a computer that is able to run CS:S, the game is so old now! Honestly, you could go to Frys and buy a 100 dollar graphics card and it will be more than enough to run CS:S on any settings at this point.