by Spike on Sat Jun 05, 2010 2:26 am
I wanted this thread to be focused on the thirdperson aspect of gamming in general, but anyway, thanks for the comments they're going to be useful for sure.
I do agree the thirdperson view has some major problems like seeing what the eye can't see (corners, etc), but in the other hand it's fucking cool to see your character kicking ass, as Gary said. The idea is to have an over-the-shoulder camera close to the player, so you can't really see much of what's going out behind you.
Other reason I want to explore the thirdperson view is because the idea is to allow the player to pick objects and move them, so you can actually see the animation of carrying a box for example.
About the gameplay stuff, it's only a sketch, but the main idea is to make the players kill eachother or group killing where you're in a squad and you have to help eachother to kill the other squads while the map gets smaller.
In the film Battle Royale, a group of students of the same class have to kill eachother, they wear necklace that explodes when it's inside a dead zone. It easily could be modified to make it "enviroment dead zone" where fire or explosions kills the players.
Imagine the map as a grid where each X time some zones are closed (with Y time to leave the zone) until everyone's killed or there's only one survivor. Players starts in a base and they run around the map looking for better weapons or preparing traps while the map keeps getting smaller, until there's just a few grid squares left and everyone encounters. Grid closing would be random, but following a pattern.
Gameplay could be complemented with some sort of "hacking" system so you can open closed zones, or even attack the "NPC base" where you spawn. I don't know, that's just ideas.
The maps would be in open areas with some buildings but with natural enviroments (forests, deserts, tundra, post apocalyptic, etc), at the beggining of the round it will be difficult to find someone, but as the map gets smaller the action increases. Maps should have lots of places to hide and sniper rifles should be rare to find.
Randomising the player weapons is a problem as Banter said, but maybe there could be a way to let the player choose some weapons from a random collection before the spawn. What I want to avoid is players always using the same weapons (CSS, MW, BC2, etc...) and to prevent the top player to have always the best weapons. This could be compatible with a buying system, you gain credits from kills and stuff, and the you buy weapons from random collections each round. Anyway the idea was to have random weapon spawnings around the map too.