DiRT 3

Game discussion and other related chat.

Re: DiRT 3

Postby PaulH on Fri Aug 06, 2010 1:06 pm

- Show me some of your work and I can recommend the next step to take

- Yes I worked on Dirt 2

- Don't have a clue what the tri count was of the bowler nemesis in Dirt 2, I don't work in vehicle art :)

- Yep Dirt 3 has different times of day as well as weather such as rain and snow

- There is a chance 'a' bowler will be back in there, I believe it was in some of the preview images in the magazines recently. Can't answer questions on car or track specifics unfortunately unless they've been announced in previews.
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Re: DiRT 3

Postby stoopdapoop on Fri Aug 06, 2010 1:30 pm

Looks sexy as hell.

But there's no way the game sounds like that...

is there?
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Re: DiRT 3

Postby PaulH on Fri Aug 06, 2010 1:41 pm

You'd probably be surprised, Dirt 2 had some really god sound effects. I know I would say that :)...but I don't work in audio and I think they did a good job
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Re: DiRT 3

Postby PaulH on Mon Aug 09, 2010 5:11 pm

- Level Designer - Crytek UK -
http://paulhaynes.carbonmade.com
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Re: DiRT 3

Postby - Livewire - on Tue Aug 24, 2010 3:20 pm

What's it like working at Codemasters? Hopefully one day I'll end up doing the same.

Can't wait for Dirt 3!
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Re: DiRT 3

Postby Major Banter on Tue Aug 24, 2010 3:26 pm

Dirt2 was an absolute beast of a game, but very samey.

Needed longer, more gruelling rally stages as well. I remember the old McRae games where stages were a full 15 minutes sometimes. They were awesome.
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