It is currently Fri May 31, 2024 4:28 am

coder0xff wrote:I wonder if Gabe ever lies in bed at night, thinking about all the fat jokes, and just cries himself to sleep, wiping his tears away with one-thousand dollar bills.



Text_Fish wrote:For me, no engine has ever come close to Quake1/Source for feeling 'solid' and real. Later ID techs, UDK and Cry Engines have always felt a bit unsubstantial to me. It's difficult to explain, but for that reason alone I'll be championing Source for some time to come.





The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.


Saxon wrote:I can't say I have high expectations for the IDT5 given how all ID games are a pain to mod for.
Wikipedia wrote:The engine comes with a new content-creation tools package called id Studio, which is supposed to be much more user-friendly and polished than in earlier versions. Previously, content creation required artists to run various command line tools beyond the level editor's own tools, while id Tech 5 allows for all work to be done 'in-engine'.]
Dionysos wrote:Well I do love id, if only because they steadily make their older games open source (doom3 soon if I recall correctly), and because most of their games (if not all?) can be played on linux. So for that I'm already inclined to buy rage, not to mention from what I've read them say about where they want it to go I get the impression it might be alright.
Wikipedia wrote:The id Tech 4 (Doom 3 Engine) will also be open source. At QuakeCon 2007, Carmack said to LinuxGames: "I mean I won't commit to a date, but the Doom 3 stuff will be open source."



Major Banter wrote:I just want Doom 4.



xoqolatl wrote:2) price of the license, *and other arguments*



Another thing to look forward to in 2011!


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