ID Tech 5 - Rage / Doom 4

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Re: ID Tech 5 - Rage / Doom 4

Postby Plague on Wed Aug 25, 2010 3:14 pm

No licenses.
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Re: ID Tech 5 - Rage / Doom 4

Postby xoqolatl on Wed Aug 25, 2010 7:33 pm

IIRC Tim Willits said in some interview that they are working on getting idtech 5 easier to mod. So no worries :)
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Re: ID Tech 5 - Rage / Doom 4

Postby Plague on Wed Aug 25, 2010 7:36 pm

The link on the last page says that Zenimax will have access to the Engine only.

So while mods will be fine, No games outside of Zenimax.
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Re: ID Tech 5 - Rage / Doom 4

Postby Saxon on Wed Aug 25, 2010 7:48 pm

xoqolatl wrote:IIRC Tim Willits said in some interview that they are working on getting idtech 5 easier to mod. So no worries :)


Thats interesting... maybe we should look to IDtech 5 if Valve ignore us?
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Re: ID Tech 5 - Rage / Doom 4

Postby Nutomic on Wed Aug 25, 2010 9:34 pm

id Tech 5 will not be licensed out to third party developers and publishers.


There wont be games by other publishers using it. I think they already said that modding tools will be available elsewhere.
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Re: ID Tech 5 - Rage / Doom 4

Postby Text_Fish on Thu Aug 26, 2010 12:00 am

Hmm. Looking at the Source modding community it's obvious to see that a lot of modders develop on the engine with the ultimate dream of going commercial in some form or another [wild and fanciful as that may be]. It'll be interesting to see if any large scale TC projects avoid IDTech5 with those limitations.
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Re: ID Tech 5 - Rage / Doom 4

Postby Plague on Thu Aug 26, 2010 12:17 am

Text_Fish wrote:Hmm. Looking at the Source modding community it's obvious to see that a lot of modders develop on the engine with the ultimate dream of going commercial in some form or another [wild and fanciful as that may be]. It'll be interesting to see if any large scale TC projects avoid IDTech5 with those limitations.


If Rage's tools prove to be as Modder friendly as their claiming, People wont care.
And I bet Zenimax Owned studios would like to see work done in an Engine that is licensed by Zenimax solely.
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Re: ID Tech 5 - Rage / Doom 4

Postby Dr. Delta on Thu Aug 26, 2010 3:32 am

Saxon wrote:CryEngine didn't sell because the license is ridiculously expensive.


750k for UT3 isn't cheap either
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Re: ID Tech 5 - Rage / Doom 4

Postby Gary on Thu Aug 26, 2010 3:36 am

Text_Fish wrote:Hmm. Looking at the Source modding community it's obvious to see that a lot of modders develop on the engine with the ultimate dream of going commercial in some form or another [wild and fanciful as that may be]. It'll be interesting to see if any large scale TC projects avoid IDTech5 with those limitations.



Source is fun to mod(well, not recently) and I do have a dream to make a commercial game in the end. Though, in the shape Source is currently in, there is no way in hell I would ever use it for my game, it would be more practical to modify an open source game engine for my needs.

I remember modding some doom3, compiling maps was a bitch, but I loved how easy it was to code weapons and such. A lot of stuff was in plain text and compiled at run time. This made modding for it so very fast and easy, though I never got a map to properly compile...
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Re: ID Tech 5 - Rage / Doom 4

Postby Dr. Delta on Thu Aug 26, 2010 3:45 am

Gary wrote:
Text_Fish wrote:Hmm. Looking at the Source modding community it's obvious to see that a lot of modders develop on the engine with the ultimate dream of going commercial in some form or another [wild and fanciful as that may be]. It'll be interesting to see if any large scale TC projects avoid IDTech5 with those limitations.



Source is fun to mod(well, not recently) and I do have a dream to make a commercial game in the end. Though, in the shape Source is currently in, there is no way in hell I would ever use it for my game, it would be more practical to modify an open source game engine for my needs.

I remember modding some doom3, compiling maps was a bitch, but I loved how easy it was to code weapons and such. A lot of stuff was in plain text and compiled at run time. This made modding for it so very fast and easy, though I never got a map to properly compile...


Adding weapons etc. with lua for gmod is quite easy as-well.
Maybe they redesign the source engine for HL3. Who knows.
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Re: ID Tech 5 - Rage / Doom 4

Postby xoqolatl on Thu Aug 26, 2010 6:22 am

Text_Fish wrote:Hmm. Looking at the Source modding community it's obvious to see that a lot of modders develop on the engine with the ultimate dream of going commercial in some form or another [wild and fanciful as that may be]. It'll be interesting to see if any large scale TC projects avoid IDTech5 with those limitations.

You're free to create a kickass mod then go to Zenimax and ask them to employ you and make you game commercial. I believe it's a strategy to get talented new guys.
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Re: ID Tech 5 - Rage / Doom 4

Postby Plague on Thu Aug 26, 2010 12:31 pm

You guys do have to remember Carmack specifically stated that he is trying to make sure these tools are completely user friendly, unlike Doom 3's.
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Re: ID Tech 5 - Rage / Doom 4

Postby Unstoppable Florence on Thu Aug 26, 2010 5:50 pm

I like Carmack. He invents BSPs and doesn't afraid of anything. Seriously though, I have faith in that man sticking to his word.
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Re: ID Tech 5 - Rage / Doom 4

Postby Major Banter on Thu Aug 26, 2010 5:54 pm

Carmack is never wrong.

Except when we are made his bitches.
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Re: ID Tech 5 - Rage / Doom 4

Postby xoqolatl on Thu Aug 26, 2010 7:25 pm

Unstoppable Florence wrote:I like Carmack. He invents BSPs and doesn't afraid of anything. Seriously though, I have faith in that man sticking to his word.

What you said, except that Carmack didn't invent the BSP. Let me wikipedia that for you, and point you to to a document from 1980 (13 years before Doom, id's first game using BSP).
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