Woe Kitten wrote:As a gamer do you enjoy freeform games like Far Cry, Borderlands and GTA or do you prefer more linear experiences like Uncharted 2, Modern Warfare and Gears of War? Why?
Excuse me for skipping teh other questions but I only have valuable (lol i hope) feedback on this one.
IMO Borderlands is not a good example of non-linear story/gameplay. The missions and their outcomes are always the same, you can only pick the order in which you complete them, and even in that your freedom is limited. GTA on the other hand (especially GTA4 and San Andreas) is an example of a tradeoff between great story and non-linearity. GTA had to have several paths in the story - it wouldn't have had the sandboxy, life-sim feel that makes it so great. But GTA devs paid a price for that - the story and main character are just an addition to the gameplay. GTA-style games will never be as epic and as widely remembered as for example H-L2 or Gears of War - simply because every player will remember something other happened. As long as you only know one version of the story, and have one image of the protagonist, the suspense of disbelief works. As Tolkien said, it might very well have happened, the game just
discovered what happened. When there are two paths (i.e. in GTA4, Roman or Kate survived), suspense of disbelief is broken and neither path is true. There are some exceptions to this rule - two stories can differ in small details. For example a KOTOR/Mass Effect systems works well - in the end, whatever path you choose, the same things happen. If two people met in a tavern and started telling their versions of that story drinking rum or pan galactic gargle blasters, they would just assume the differing elements (i.e. whether Revan was a man or a woman, or whether Shepard was a spacer or a colonist) are a gossip or got distorted in a 'Chinese whispers' way. BUT they would agree on the major points that could not ge a gossip, for example that the Star FOrge was destroyed or that Reapers did not wipe all life in the Galaxy.
Basically: the story and the protagonist MUST have a single defined version to become epic.