Kosire wrote:Dota 2 uses Valve's Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation.
Hell yeah! I like how VALVe is proving to everyone that Source Engine can be used for any genre.
http://gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx
That is if you have the whole source code... which most people do not have. Whereas with unreal, it's relatively easy to configure it to be pretty much any game mode, though sometimes you are better off using a basic engine like Unity to get things like that done.
Also, valve's quite a bit late on, well, all of those updates to be honest. They'd be better off working on a hl3 engine at this point, since eventually the additions will have diminishing returns on the performance of the engine as a whole.
MáØ wrote:I agree with what most of Yokai is saying, except that Icefrog is just "one developer among many", he has done more for DotA then any other person alive with the exception of Eul. (the guy who made trents and ghouls move from A-B-C)
If anyone, or any company with him under their employ, deserves to copy-write DotA its Valve and Icefrog, better then Activision or EA correct?
It's a bit of an exaggeration, but the general consensus is that dota should not be a owned property at this point since, in reality, it's a game that was made by a very compassionate community. People make the comparison to this buyout with counter strike, but the situation is far different. Counter-Strike was taken in along with the entire group of developers who made it. They only have 1 guy from the DotA staff, the others have already made their own incarnations but respectfully used a new name under these new companies. If anything, I would rather like the DotA name to be copy-written under IceFrog himself, rather than "Valve Studios" because, in reality, it makes the future of DotA rather unknown. Will this mean that valve will sue anyone who uses the word "DotA" now for custom mods? Something about the whole thing just itches me the wrong way.
source-maps wrote:dude.. yokai.. for once can you write a normal post that I can read within 10 seconds
I can't believe a 4 paragraph sample of text, if even that, is too much for you to read. Oh education, you are looking ever so shameful to me atm. ):
edit: And this is in no way any thing against Valve, I think it's pretty cool for them to step outside their boundaries for once. However, I think it's likely they'll learn how much harder it is to make a profit in the RTS industry than it is in the FPS, where the market has much more demand and the quality of the product doesn't REALLY mean much as long as it's presented well. In order to sell an RTS, you have to sell to me that you are trying to make this game is as competitive (gameplay wise) as the competition, and if it isn't it won't capture my interest or the interest of serious dota players very easily. Not to mention that if any game is an RTS, it automatically makes it harder to sell to the mainstream audiences.
nub wrote:Dr. Delta wrote:I think so yes. Blizzard (Activision Blizzard, Inc.) would be worthy enough too, I guess.
No. Fuck that. Craptivision doesn't deserve anything after all the shit they've pulled.
Lol, you think activision is the only bad publisher. How naive.

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