[Pictures!] Valve's DotA 2

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Re: [Pictures!] Valve's DotA 2

Postby YokaI on Fri Oct 15, 2010 3:28 am

Kosire wrote:
Dota 2 uses Valve's Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation.


Hell yeah! I like how VALVe is proving to everyone that Source Engine can be used for any genre.

http://gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx



That is if you have the whole source code... which most people do not have. Whereas with unreal, it's relatively easy to configure it to be pretty much any game mode, though sometimes you are better off using a basic engine like Unity to get things like that done.

Also, valve's quite a bit late on, well, all of those updates to be honest. They'd be better off working on a hl3 engine at this point, since eventually the additions will have diminishing returns on the performance of the engine as a whole.

MáØ wrote:I agree with what most of Yokai is saying, except that Icefrog is just "one developer among many", he has done more for DotA then any other person alive with the exception of Eul. (the guy who made trents and ghouls move from A-B-C)

If anyone, or any company with him under their employ, deserves to copy-write DotA its Valve and Icefrog, better then Activision or EA correct?


It's a bit of an exaggeration, but the general consensus is that dota should not be a owned property at this point since, in reality, it's a game that was made by a very compassionate community. People make the comparison to this buyout with counter strike, but the situation is far different. Counter-Strike was taken in along with the entire group of developers who made it. They only have 1 guy from the DotA staff, the others have already made their own incarnations but respectfully used a new name under these new companies. If anything, I would rather like the DotA name to be copy-written under IceFrog himself, rather than "Valve Studios" because, in reality, it makes the future of DotA rather unknown. Will this mean that valve will sue anyone who uses the word "DotA" now for custom mods? Something about the whole thing just itches me the wrong way.

source-maps wrote:dude.. yokai.. for once can you write a normal post that I can read within 10 seconds :P


I can't believe a 4 paragraph sample of text, if even that, is too much for you to read. Oh education, you are looking ever so shameful to me atm. ):

edit: And this is in no way any thing against Valve, I think it's pretty cool for them to step outside their boundaries for once. However, I think it's likely they'll learn how much harder it is to make a profit in the RTS industry than it is in the FPS, where the market has much more demand and the quality of the product doesn't REALLY mean much as long as it's presented well. In order to sell an RTS, you have to sell to me that you are trying to make this game is as competitive (gameplay wise) as the competition, and if it isn't it won't capture my interest or the interest of serious dota players very easily. Not to mention that if any game is an RTS, it automatically makes it harder to sell to the mainstream audiences.

nub wrote:
Dr. Delta wrote:I think so yes. Blizzard (Activision Blizzard, Inc.) would be worthy enough too, I guess.

No. Fuck that. Craptivision doesn't deserve anything after all the shit they've pulled.


Lol, you think activision is the only bad publisher. How naive. :P
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Re: [Pictures!] Valve's DotA 2

Postby Smurftyours on Fri Oct 15, 2010 3:40 am

YokaI wrote:That.........How naive. :P

Yep, so what did ya say? :[]:
jangalomph wrote:Wise words from a wise man. ^
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Re: [Pictures!] Valve's DotA 2

Postby YokaI on Fri Oct 15, 2010 3:46 am

Smurftyours wrote:
YokaI wrote:That.........How naive. :P

Yep, so what did ya say? :[]:


TL;DR:












Read a book.
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Re: [Pictures!] Valve's DotA 2

Postby Hellraz0r on Fri Oct 15, 2010 4:30 am

Oh yayyyyyyyyy. Not.

Episode 3 or counter strike 2 please.
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Re: [Pictures!] Valve's DotA 2

Postby Gary on Fri Oct 15, 2010 5:48 am

nub wrote:Um, I don't recall Halo 2 ever having it. At what part in that game did you see true cloth simulation?

Oh, and Halo 2 came out in 2004, so that was six years ago.

But more importantly, why complain? Cloth simulation in Source? That's fucking awesome. Now we can do more with character models, and we can have shit like drapes on windows that act realistically. It's a minor feature, but it goes a long way if you use it right.


Halo 2 used it on flags that were both used on poles(ctf) and some npcs.

Also, I am happy we are getting it, I am just trying to point out that we should of already. Hopefully it can collide with other props...
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Re: [Pictures!] Valve's DotA 2

Postby nub on Sat Nov 13, 2010 9:09 am

Hellraz0r wrote:Oh yayyyyyyyyy. Not.

Episode 3 or counter strike 2 please.

Yeah Valve, stop making games for us to enjoy even though they're not what we demand. :roll:

The longer we wait for Ep3 to surprise is, the more awesome it will be.

Oh and CS2? Are you joking? That won't happen until they develop a new engine.

Gary wrote:Halo 2 used it on flags that were both used on poles(ctf) and some npcs.

Also, I am happy we are getting it, I am just trying to point out that we should of already. Hopefully it can collide with other props...

Are you sure it wasn't just animations or something? I don't remember any real time cloth physics in Halo 2, ever.


PS: Bump
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Re: [Pictures!] Valve's DotA 2

Postby Gary on Sat Nov 13, 2010 7:16 pm

nub wrote:Are you sure it wasn't just animations or something? I don't remember any real time cloth physics in Halo 2, ever.


It's real cloth physics, though it is non-colliding. It reacts to movement of it's parent, set wind speed and direction.
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Re: [Pictures!] Valve's DotA 2

Postby Dr. Delta on Sat Nov 13, 2010 7:51 pm

Gary wrote:
nub wrote:Are you sure it wasn't just animations or something? I don't remember any real time cloth physics in Halo 2, ever.


It's real cloth physics, though it is non-colliding. It reacts to movement of it's parent, set wind speed and direction.


so.. jigglebones..?
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Re: [Pictures!] Valve's DotA 2

Postby Mr. Happy on Sat Nov 13, 2010 8:11 pm

if its just jigglebones....
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Re: [Pictures!] Valve's DotA 2

Postby nub on Sat Nov 13, 2010 8:42 pm

Source can do Jigglebones too. It LOOKS like real cloth physics, but it's not. I don't recall there being a game with a feature like that until like 2007.
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Re: [Pictures!] Valve's DotA 2

Postby Gary on Sat Nov 13, 2010 10:29 pm

Can jigglebones be used on a cloth?
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Re: [Pictures!] Valve's DotA 2

Postby Gary on Sat Nov 13, 2010 10:55 pm

Doesn't look like jigglebones to me, looking at it, it doesn't use a 3D model.

Image
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