It is currently Fri May 31, 2024 4:26 am


Black_Stormy wrote:What 'source look'? The one with all the jagged blocky environments, static lighting and the exact same animations on every npc in every game and mod? Seriously why do I still use this engine...




darkpivot wrote:Sweet! So they're basically rebooting the concept of The Crossing? I remember being excited for that a while back. They had gameplay footage of that and they were using Source, so wouldn't they still be using Source?


Black_Stormy wrote:What 'source look'? The one with all the jagged blocky environments, static lighting and the exact same animations on every npc in every game and mod? Seriously why do I still use this engine...





The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.











Mr. Happy wrote:Viktor Antov was HL2's art director, not concept artist (obviously he did concepts but his main job was art director)
And just look at how much better the HL2 concepts were than the HL2 in-game! Who directed the direction towards not awesome??????????

Chrille wrote:Mr. Happy wrote:Viktor Antov was HL2's art director, not concept artist (obviously he did concepts but his main job was art director)
And just look at how much better the HL2 concepts were than the HL2 in-game! Who directed the direction towards not awesome??????????
Pretty sure that was just 2004 Source engine and computer limitations.



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