Singularity's Ending (spoilers)

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Singularity's Ending (spoilers)

Postby kkirspel on Mon Sep 26, 2011 4:58 pm

I played through Singularity a few months back and the ending bothered me a little. Enough to where when I remembered it bothering me back then, I got onto Interlopers to post this.
What got me was the game's whole conflict is created when you go back in time and save a man from a burning building towards the beginning of the game. The man turns out to basically be a mad man that takes over the world, since he wasn't killed in the fire. At the end of the game, you go back to that moment in time where/when you saved him, and instead of just shooting the man so he indeed dies one way or another inside that burning building, you are told to kill yourself as your past self carries the man out of the building.
Of course somehow you get a good ending where (essentially) time is erased up to when your character incounters the island the game takes place on - along with a few changes made to the past. My question though is, logically, wouldn't the thing to do when going back in time, to stop a man from living that wasn't suppose to live, is to just kill that guy? Its kinda stupid, but I've always wondered what the devs were smoking when they wrote that ending. ¬_¬
The inspiration as to why I'm here: Adam Foster; Minerva. Great job man.
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Re: Singularity's Ending (spoilers)

Postby Armageddon on Mon Sep 26, 2011 11:41 pm

I also wondered the same thing. Well, I didn't wonder what Vivi was smoking. :roll: I actually tried to go to the part at the beginning of the game and try not to save the guy, it bothered me that I was forced to save him. And that I didn't see myself when carrying him out of the building.
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Re: Singularity's Ending (spoilers)

Postby kkirspel on Tue Sep 27, 2011 4:19 pm

I don't know if Vivi was the one who wrote the story but yeah, when it forced me to save him, I knew something was up. I didn't go back to the beginning of the game to see myself though - I had kinda thought I had seen myself the first time around but just thought it was another person excaping the building at the time.

Other than that I thought it was a pretty cool game. I liked how you'd see the past events happen again - especially right before the burning building you see that ghost/man burning/dying, and then after you go back in time you see him dying for real. That was cool.
And of course I loved destroying every squad of troops with the TMD who were careless enough to come at me.
The inspiration as to why I'm here: Adam Foster; Minerva. Great job man.
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