Although I'm probably close, I haven't managed to beat the game yet so I'll refrain from reading the thread in case of spoilers.
Mass Effect 3 definitely suffers from a slight lack of polish in the visual department. I remember ME1, with all the animation snapping and random misplaced characters in cutscenes. Mass Effect 2 had nearly none of that in any cutscenes. It really does have an impact on the narrative side of things. You feel less immersed when peoples' faces are jerking around all the time or if a wall is talking to you. Hell, sometimes a character will be turned too far away and will look at another character at a neck-breaking angle and it's just plain awkward. I imagine Bioware will patch something like this but I can't be sure. There's just so much of. The opening cut scenes to the game are pretty much flawless. I loved the implementation of seamless cutscene-to-gameplay transitions, but they stop doing it in a lot of missions.
Some animations tend to be pretty awkward as well, like when Shepard holsters a weapon he's carrying. It just looks funky. That's really just a minor nitpick though. It doesn't have much of an impact.
The thing this game suffers from mostly (in the visual department) is low resolution textures. I was hoping they would have improved it like in ME2, but it seems like a step
backwards. I was wondering why the game ran so much smoother than the last two, and it's because of the lack of any high resolution textures in the worlds. Still, It has a few moments where it looks nice (the Noveria mission looks cool). I think the Citadel suffers the most from low resolution textures. The Presidium could look SO much nicer.
Anyway, the gameplay itself is very polished. The UI is definitely ME2 style, but refined. The gunplay is much more satisfying compared to ME2. I cried tears of joy when I saw that weapon mods were back, and now you can upgrade every weapon you find to tier 5. You essentially have most of the benefits the inventory system in ME1 provided, but in a different form and without the negatives. Classes weren't totally overhauled but they have a little better distinction. A few classes were given brand new powers. They changed shockwave in to some really...boring ass, slow-moving projectile thing rather than being this branching wave of destruction. Was not happy about that one bit.
Every mission is unique. No more arduous planet scanning for resources (it was essential in ME2 for ship upgrades). No more cookie-cutter areas (ME2 didn't do this either). Every mission feels distinct now. There are a few where you just do a scan in a solar system and pick something up, but that's only for really simple missions.
A few things that I think could have used a little more attention:
Finding someone on the Citadel is like being in an Easter egg hunt. You have a map with "points of interest" you can open up, and names of important NPCs will be listed under points of interest they're located at, but when it comes down to physically locating the NPC, you have to sort through the dozens of unimportant NPCs until you finally come across the one you need. A little, unobtrusive minimap with radar indicators for important NPCs would have gone a
very long way. It's not a big deal but it would just make things a lot quicker.
Only being able to level up your squad mates at the start of a new mission. I really don't understand why they limit you like this. I liked ME1's style where you could spend skill points at any given time. I get it with weapon selection. You need to be at a work bench to swap out mods. That makes total sense. But it's annoying when I start a new mission then the level up screen pops up and when I finish allotting a point to a certain power, I hit back twice on accident and it skips the level up screen and starts the mission. Then I have to wait until the next mission before I can finish allotting points.
Dives wrote:My problem with the controls is that its space bar to do everything.
THIS. The introduction of dodge-rolling is what fucked the spacebar up. They needed to make a new key for the Dodge or Use function (preferably dodge). It makes sense to integrate multiple functions as one key, but only if the functions don't conflict with each other. Dodge CONSTANTLY conflicts with Use. It's fucking annoying. There MIGHT be a way to fix this by modifying the coalesed.bin file, but I'm not sure.
Overall, ME3 is awesome. It's amazing how much they put in to this game and I'm hoping they didn't botch the story like with DA2. So far it's great.