[UDK] Critical Point - Incursion

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[UDK] Critical Point - Incursion

Postby Sickmind on Mon Apr 23, 2012 7:33 am

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Critical Point

Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit.

Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point!

In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios!

CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc.

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We differ from the competition by having no unlockables, no RPG's, no claymores, no tanks, jets or other vehicles. No spotting of enemies, no gimmicks affecting reloading, no influence on aiming, and no movement hit penalties when shot!

Just PURE infantry combat action!!

If you love action-packed first person shooters with great community involvement, then Critical Point: Incursion is for you!

Check our our new Facebook & Twitter pages and click "like" at the top of our site if you want more media updates!
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Our game is still in development, but we look forward to showing you more soon,
CP:I Development Team

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Re: [UDK] Critical Point - Incursion

Postby Major Banter on Mon Apr 23, 2012 8:20 pm

Sickmind wrote:Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed

This sounds...schizophrenic. 'Semi-realistic arcade-like shooter'? What is it? Realistic or not? Arcade-style or not? Then 'tactical with arcade style speed'? Every game has some form of tactics involved. Arcade style speed? That's extremely vague.

I'm curious; why you didn't just use "fast-paced FPS"? Or "COD and Battlefield without the bullshit"?

Your media is extremely pretty and impressive, but that sentence really indicates a lack of direction.

Also, what do you mean when you say "It accentuates skill vs luck, aiming vs spraying"? In other words (i.e. the difference between luck and skill is hugely widened), if you're not very good you're going to get consistently dominated? That doesn't fit with "regardless of how many hours they have played" or "a large player base". Do you mean that skilled players will be up against harder enemies? Or that weaker players are punished for being crap to a greater extreme than say, CSS, where they have to scavenge weapons for a few rounds to get some money back? Because that doesn't sound great. Are you catering to the hardcore crowd or the 'every-man gamer'?

I like what I'm seeing, but I prefer plain English. Please, tell me why this is better than CSS or CS:GO. I'm interested, but right now all I'm reading is marketing blurb.
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Re: [UDK] Critical Point - Incursion

Postby tripmind on Sun Apr 29, 2012 3:25 am

so is it like counter strike?

and when do we get to play it
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Re: [UDK] Critical Point - Incursion

Postby Sickmind on Sat May 26, 2012 9:48 pm

The only semi realistic part is that you cannot kill someone with a few lucky shots from an automatic weapon and you have more speed. Just to make the game attractive for clan and league play. But also for fun players who want to taste a serious game.

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presents you...



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Dear Community,

Here we are again with some updates, just to keep you informed on our increasing progress! We see the light at the end of the tunnel and everything is starting to come together piece by piece.

This edition focuses on our code, weapons and animation departments, bringing you news about:

- Aim Error & Recoil

- Hit directional indicators

- Character Animation

- Weapon functionality

- Armour System


- Say & Teamsay chat facility


HK G3kA4
Modelled & textured by Joel “Flakk” Dabrosin

One of our latest weapons to be completed is our HK G3kA4, so we would like to show that off to you!

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For the full update, visit: http://www.criticalpointgame.com

All the best,
Your Critical Point team

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Re: [UDK] Critical Point - Incursion

Postby Sickmind on Mon Jul 02, 2012 4:23 pm

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presents you...
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Dear Community,

Summer is here, although the weather seems late in joining the party! Anyhow, we hope you are all enjoying the break if you're lucky enough to have leave from work or break in your education. We over at Critical Point: Incursion have been quiet over the last 3 weeks, taking a much needed vacation, but it's safe to say that the majority of us are now back on track with progress moving along as expected.

Some recent activity over on facebook will enlighten you with some "unofficial" pictures, movie and progress updates that should keep your taste buds tingling in between our official front page news.
Check us out over at Facebook Dominating Studios

Click here for the Full Article + more Pics

AK 47
Modelled & textured by Joel “Flakk” Dabrosin

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All the best,
Your Critical Point team

Unsere Deutsche homepage: www.criticalpoint.de
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Re: [UDK] Critical Point - Incursion

Postby Knights on Mon Jul 02, 2012 11:31 pm

What an original idea... :roll: Don't dare try something different.... Keep piling on the reruns... :[]:
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Re: [UDK] Critical Point - Incursion

Postby Gary on Tue Jul 03, 2012 6:24 pm

If they do it well, who cares if its been done before? Just because modern FPS games are common place doesn't mean its "over used" and we shouldn't make any more.


Though I honestly prefer Halo type gameplay(vehicles, higher health, weapon abilities, etc.). So this isn't high on my watch list. But this does look good.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: [UDK] Critical Point - Incursion

Postby kraid on Tue Jul 03, 2012 9:52 pm

Sounds interresting. This "level up" stuff on games like CoD has been something that annoys me a lot.
Sometimes it gives me the impression they rather honor a long ingame time then pure skill.
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Re: [UDK] Critical Point - Incursion

Postby Sickmind on Mon Aug 06, 2012 1:40 pm

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presents you...
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Dear Community,

To boost the summer feeling we proudly present you a flyby through "Seclusion", a level set deep in the secluded forest of an American mountain range. This retreat is for one of the military’s most decorated Generals. His lavish mansion, a retirement gift, and testament to his years of service and battles won. In stark contrast to the turmoil of battle, the only thing disrupting the crisp morning air is the sound of birds and loons at the lakeside.

This morning, that calm was shattered by the sounds of gunfire.

Enough words, sit back and enjoy!


Seclusion


Level Design, Lighting and Optimisation by Matt "mjl86" Lefevere

With the help of our talented team of artists, led by art director Peter Aldred.

Jason "Midwinterdreams" Matthews
Ben "Fleafa" Calvert-Lee
Stefan "Rockstar6" Groenewoud
Blake "Kaze369" Mitchell
Kiory "Kiory" Freeman
Eugene "Eugene" Chu

And with the help of level designer Risto "restcrew" Jauhiainen.

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The video was brilliantly captured and edited by our video artist Wayne "MyPetGoldfish" who spent a lot of time doing so. Its been a big learning curve for us and we can now tell you that our next video is already in production. Big thanks go also to our talented and professional Music Composer, "JT Marrin"

Enjoy the rest of the summer holidays and click like on our facebook page if you want more like this!


All the best
Your Critical Point Team
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Re: [UDK] Critical Point - Incursion

Postby Sickmind on Tue Aug 21, 2012 3:55 pm

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presents you...
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Dear Community,

We have made a lot of improvements thanks to your feedback. We do our best to keep the standards as high as possible, but ultimately, you, our loyal fans, are the final point of inspection!

After the transition from the Unreal Tournament 3 engine to the new Unreal Development Kit (UDK) back in 2009, we noticed that many weapons and assets were not up to our standards. It takes a lot of soul-searching and persistence to turn around to your team (and your fans) to tell them, "We are doing it all over from the start!"

FULL ARTICLE WITH NEW WEAPONS AND SCREENSHOTS

However, there is always a silver lining, and we have pushed the quality barrier to a new high in all areas, above and beyond many indie games, which will ultimately help assist in the game's future success.


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We received a lot of comments from the big changes new outlook media release across the forums, facebook, twitter and indieDB. We are hugely thankful and appreciative of that!

The team has worked tremendously hard since the rebrand in March 2012, in particular Alexey "3dzipp0" Medyanik, whom has stepped up the pace, moving into the role of Environment Artist & Lead Weapon Artist, coordinating and ensuring we meet our high standards and our milestone plans.

Enjoy the current heatwave and click like on our facebook page if you want more like this!

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All the best
Your Critical Point Team

German site: http://www.criticalpoint.de
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Re: [UDK] Critical Point - Incursion

Postby Sickmind on Fri Aug 31, 2012 4:33 pm

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Steam are offering gamers the chance to vote for their favourite games on steam.

We would love it if you vote and got your friends to vote for us as we see this as an important step for us!!

Visit our page here:

http://steamcommunity.com/sharedfiles/filedetails/?id=92955708

Please rate us, and also share us on your facebook and social sites!!!

Thank you,

Critical Point Team
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Re: [UDK] Critical Point - Incursion

Postby Sickmind on Tue Oct 16, 2012 3:01 pm

Dear Community,

Our much anticipated pre-alpha gameplay trailer is now available for you to feast your eyes on!
Click the image below.

World premiere pre-alpha gameplay trailer
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Please help us get on STEAM by voting on GREENLIGHT. We have our eyes set on a beta next year (2013).
Hit "like" or "rate" in the bottom hand corner (usually a thumbs up) and also share us on your facebook and social sites.

We hope you enjoyed the trailer and please bear in mind this is ingame footage from an early Alpha build; not to forget we are an indie team working on a 100% ZERO budget. It is also available on Youtube: UDK Critical Point: Incursion - Pre-Alpha Gameplay Trailer - Indie Game

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Your Critical Point Team
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Re: [UDK] Critical Point - Incursion

Postby Jangalomph on Tue Oct 16, 2012 3:07 pm

I hope your VFX artist does a lot more to improve those effects.
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Has anyone really been far even as decided to use even go want to do look more like?
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Re: [UDK] Critical Point - Incursion

Postby Sickmind on Sat Dec 08, 2012 3:32 pm

Offcourse the Effects will be better. It's just raw stuff, unpolished.

Dear Community,

You voted and we listened! So as promised in our forum announcement please find below a link to our DEV VIDEO on our Weapons and Hit System.

ADDITIONAL DETAILS:
This video is best viewed in 720p for maximum quality.
Show your support and help us get on STEAM using GREENLIGHT
Vote for us on Steam:http://steamcommunity.com/sharedfiles/filedetails/?id=92955708

Game Updates:
You will notice our 2 newest MERC characters ingame, from Jean (female char) and Womball (male char).
There is also the inclusion of our laser dot, networked and replicated over multiplayer game which even shines on your screen if a player happens to be aiming at your face!
We also have coded in a team health indicator, which switches between your team mates name and health - carefully programmed to auto scale at range so the bar does not take over the screen or interrupt with visibility.

Click below and now enjoy.

DEV VIDEO - Weapons & Hit System
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Known issues:
Animations: Running 3P anims still need further improvement.
We want to tone down the excessive ragdoll effects when being killed and shot. We have animations for these but they need to be coded in.
Sounds: Animnotify for the running sounds plays too fast. We also are improving the running, falling & jumping sounds.
We will also include a hit sound when firing at opponent so there is acknowledgement of a hit.
Since this video we have updated all weapon sounds to be more beefy and have a better booming lasting effect.
Effects: Some 3P weapon effects (muzzle flash and smoke) are not working as intended, some are not visible at all. This has been fixed since the video was made a week ago.[/center]


We hope you enjoyed it as much as we did making it. It’s the first of our kind so feedback and suggestions for the next video are highly welcome!

We will be producing further informal dev videos (at no expense to our development progress) giving the community the opportunity to find out more on Critical Point: Incursion and how our Indie game on the UDK engine works in detail.

You, our fans have the opportunity to vote on what video you most want to see next!
Link: http://criticalpointgame.com/forum/general-discussion/vote-for-the-next-dev-video-2/

That’s all for now and until next time. Keep liking and keep sharing.

Your CP:i Team

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