Plague wrote:But the link at the end is even more impressive.
...my god.
It is currently Fri May 31, 2024 4:27 am
Plague wrote:But the link at the end is even more impressive.



















Plague wrote:This was an interesting read, But the link at the end is even more impressive.
(spoilers in the first link.)





Highlight to read:Bioshock overall reached into real life further than any other game I have played. It really made you think about every action. It also explored the concept of game design from a psychological perspective, the illusion of choice, or the illusion of the lack of choice. The finale of Bioshock slapped me in the face and said "It wasn't the character player we were messing with, it was YOU ALL ALONG". A lot like how the stanley parable played with the idea of a game being a destructive way of controlling catastrophic events and the only way to prevent them is to actually stop playing the game. Bioshock blurred the lines between playing a game and having a game play you.
I was expecting the same from Infinite, and played through the game expecting my actions to have a massive effect on the characters in the game. I usually steal from everyone in games and then kill anyone who has a problem with it. In infinite I felt so bad for the poor people in the underworld that I didn't steal from them. But this was only as a result of the first Bioshock. If I didn't expect the same sort of twist then I wouldn't have cared as much so with that in mind I don't think Infinite had as much of an effect on me, whereas Bioshock actively shaped how I play other games.
In and of itself, Infinite is a great game in every respect. I can't fault it. But I played it with Bioshock ever so slightly guiding my hand and while that didn't ruin it at all, it definitely made me expect a little more. The story could have been told in a book or movie just as well. Bioshock required the medium of video games in order to tell its story, you could never have the same effect on the player/reader/viewer via a different medium. I was looking forward to that more than anything, and it is my fault for doing that.
So I guess I would say that Bioshock still rules the roost for me and I have yet to accept that Infinite is its own game.
Highlight to read:Drowning Booker creates a paradox.
Booker accepts baptism->Liz drowns him->Booker is dead so no Bioshock Infinite->Liz doesn't exist to drown him->etc...
As a paradox, this scenario is obliterated by nature so the only remaining timelines are where Booker refuses baptism. These timelines don't involve any tampering with spacetime and everyone lives happily ever after.
So since the universe in which the game takes place is part of the paradox timelines, the game never happened. No paradoxes can exist in nature so the paradox that we played cannot possibly exist.


Black_Stormy wrote:Highlight to read:So I guess I would say that Bioshock still rules the roost for me and I have yet to accept that Infinite is its own game.
Highlight to read:One thing I know is that Infinite (by what the devs said) was really supposed to deviate a lot in form of how it panned out. Game play was supposed to remain the same with the weapon and vigor/plasmid combo but other then that it changed a lot. I am surprised there was any reference at all to the old Bioshock universe since I heard there wasn't supposed to be. I guess maybe I had the glare of Infinite in my eyes while I waited on it and played Bioshock for the first time. I don't necessarily see this huge difference quality wise between to two where one lies in the shadow of the other. I think Infinite was a huge risk for them to take but I think it was a great success and honestly I think it's a fine successor to the series.
My major pointers are on the character portrayal and story development for Infinite. Infinite I think managed to pull me in more where as while the story of the first was fantastic it felt like it lacked that personal touch. The biggest thing I met disappointment with in Infinite is that I sorta felt any efforts I made in the end really didn't mean a whole lot and that I really didn't have a lot of influence to change things dealt by my actions. Well that and I still wanted to go to Paris, and the whole Father/Daughter thing just felt way out of place and unexpected to me. However in the end it still made for a good story, it just dashed my personal wants into tiny little pieces. Still wanted to go to Paris!![]()
I guess it really comes down to what you were expecting when you went in to play it. My aims of what I wanted to see in Infinite were different from that of many others so my general view on the outcome is different as well. It did change me though. I did a lot more thinking about what I wanted to do in game development and decided that character design was a better path for me after seeing what could be done with them in something like Infinite. I started playing it hoping to be sucked in and so I was utterly. Maybe I am just a sucker for a good story or maybe it was just something more personal about it. I really can't say other then I know it really struck something with me no other game has done.




Highlight to read:the tears that elizabeth opens for you could have been used more heavily and been more of a deciding force in the battle. For instance when you summon a mosquito it lasts for about 15 seconds before being blown up and serves as an intermittent distraction. Maybe I wasn't playing on a hard enough setting but I would have liked to see a mechanic that made opening the tears create a vulnerability for the player until the tear is opened, and then once it is opened it's all awesomeness and domination until the tear closes again.
Highlight to read:on the landing platform with the rail circling all the way around


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