Assault

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Postby 9f1062f623f9 on Mon Jan 03, 2005 2:18 pm

It's progresing nicely. But Si, use Source to it's full potential - don't let assaults bland interiors govern you.
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Postby Blink on Mon Jan 03, 2005 2:21 pm

Yeah, not sure to make it unrecognisable like prodigy though
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Postby 9f1062f623f9 on Mon Jan 03, 2005 2:23 pm

I'd rather it got a facelift than remain flat and dull in an attempt to make it more like the original.
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Postby wiggle987 on Mon Jan 03, 2005 2:35 pm

yeah i think most people prefer the valve total makeovers like prodigy and (imo) aztec
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Postby Blink on Mon Jan 03, 2005 2:41 pm

Aight, I'll see what happens.
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Postby Blink on Mon Jan 03, 2005 2:51 pm

Actually ideas & suggestions would be useful at this early stage.
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Postby wiggle987 on Mon Jan 03, 2005 3:06 pm

oh, remove the annoying clunk noise when you go into the vents, that always causes trouble, especially if friendly fire is on, also come up with a way to stop people from vent camping, that drives me nuts
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Postby BaRRaKID on Mon Jan 03, 2005 7:07 pm

the only thing i can remeber to solve that would be glass vents.. wich wouldn't be vents anymoe, since vents aren't made of glass.
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Postby AcX on Mon Jan 03, 2005 7:37 pm

Wooooah *pokes screen*

That looks awesome to me Si. Then again, a piece of shit in a box made by you would be awesome to me. :oops:
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Postby Serever on Mon Jan 03, 2005 8:23 pm

Yea it looks good, but it looks a bit too much like the old one. even the texture quality :?
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Postby Blink on Mon Jan 03, 2005 8:26 pm

Texture quality. compared to the Hl1 textures I think there is an improvement.
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Postby wiggle987 on Mon Jan 03, 2005 8:31 pm

i dunno the textures not bad so far, but wtf is up with this random spot of light?

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Postby Blink on Mon Jan 03, 2005 8:36 pm

Just a placeholder light_env so I could test the vents outside
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