Okay, I honestly have no idea what the heck is wrong with this but in Source (Specifically HL2) it seems that color correction on my system goes whack. Actually, I have no idea if it's color correction or not but the end G-man monologue starts fine and then turns purple. I have disabled color correction and HDR (not that it matters, HL2 doesn't use HDR anyway). Below are two screenshots of what I mean. One is what the scene starts off looking like, the second is what it becomes for the rest of the game/into the credits. Also, I don't know if this is just a result of the contrast being hiked through the roof but brighter textures become grainy along with the purple distortion.
Normal: http://img14.imageshack.us/img14/8113/d ... 033mn4.jpg
Distorted: http://img522.imageshack.us/img522/3125 ... 035sz0.jpg
I am running on an Asus ATi 4850 HD, and have no overclocking/overdriving tweaks in place (nor have I ever tweaked this card). I don't recall ever seeing this sort of thing happen on my 8800 GTS, so I hope it's not brand related. My drivers are up to date, and all of the special card tweaks (AA, Color correction, mipmap etc.) are disabled or set to use application settings. If it matters, the only commands I have in my autoexec.cfg are mat_picmip -10, r_lod 0, and g_ragdoll_maxcount 25.
Has anyone else had this happen? And if so, how the heck do you fix it?
Edit: Further testing has shown that this does not happen in DirectX 8 mode. I'm still poking around though, running in Dx 8 for something like this seems rather ridiculous.






