

Areas of concern appear to be related to world rendering, static prop rendering and swap buffer. I am taking the suggested steps to correct the issue, but so far without success, as the problem cannot always be reproduced (though when it does happen, it is usually in the same places in the same maps).
I was wondering if anyone recognised the "birthday cake" pattern of jagged framerates and whether this relates to a known issue, with hardware, maps, game settings or perhaps something else. Any input will be greatly appreciated.



