It is currently Fri May 31, 2024 6:19 am








Unreal_Me wrote:Dx11 takes normal mapping and actually creates new polygons tessellation). Looks amazing on rocks/bricks.
Water also gets a huge upgrade, and waves/ripples behave dynamically, and look pretty legitimate.
Various other awesomeness
Hah, looks like I'm going to have to go work a bit so I can afford a new hardware upgrade.








jangalomph wrote:Well, i want window's 7..
Any one willing to buy me a legal copy? Any takers?




dragonfliet wrote:On the tessellation thing: it's essentially parallax occlusion mapping but all fancy sounding and it's a huge performance hit.





xoqolatl wrote:dragonfliet wrote:On the tessellation thing: it's essentially parallax occlusion mapping but all fancy sounding and it's a huge performance hit.
No, it's not. Parallax occlusion mapping uses clever shading to create an illusion of depth. Tesselation uses a map to add polygons (not for shading). For example, tesselation improves detail near the edges of stuff. Parallax occlusion mapping looks like sh!t near edges. Also, it would be a huge performance hit if it was done in software, but we have new GPUs that do most of the work in hardware resulting in a small performance hit.







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