Dunno if anyone really needs this but I've made a program that pre-processes L4D2 maps and makes a copy VMEX can decompile.
Download link is on the bottom of the VMEX page on the dev wiki.
It is currently Fri May 31, 2024 6:20 am




Terr wrote:I've got a small hand in the game of interpreting the BSP format... what were the high-level things it needed to handle?





omnicoder wrote:writes a new header with the lump version code moved down from first to third.

Terr wrote:omnicoder wrote:writes a new header with the lump version code moved down from first to third.
Thanks, that's significant since I parse some of the game lumps. I must've started the code before that revision occurred.



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