It is currently Thu Apr 25, 2024 8:21 pm
Zyggy wrote:However much you argue that video games are "another form of expression", they are not yet advanced enough to deal with such heavy subject matter in the way that films and books are. I mean, can you imagine if American History X was a game? It wouldn't have nearly the same impact.
Needles-Kane wrote:Games are good at putting you in the action. In a good horror game, for example, you never know what is going to happen; because it will be happening to you. Your actions will change the course of the game. If you panic, it could easily end in your death.
Neither books nor film have this attribute. You may empathise with the character; but your feelings, emotions and state won't change the outcome of the movie or book.
HAND OF GOD. wrote:Just becasue my name is hand of god doesn't mean i have to be tolerant. i myself am not god in any way.
That isn't a downside. You can still tell a story via a game. You can also use all senses in a game, through description.Zyggy wrote:Video games are also pretty linear, you can change the outcome slightly but not fully. Video games do not make moral judgements and do not force you to do so if they choose to remain ambiguous, like all good films and literature do.
I really wish people who haven't played it would stop saying that. It's an arguement from authority that doesn't really exist.I think that there's a line you can cross with glamourising violence. Even WW2 games raise some ethical issues with me.
Zyggy wrote:Just because a guy who was there seemed to give the game a positive opinion, doesn't mean it was right.
I think that there's a line you can cross with glamourising violence. Even WW2 games raise some ethical issues with me.
I'd rather watch a well-crafted documentary if i wanted to see what happened at columbine, or watch a movie like saving private ryan if i wanted to see a film about ww2.
However much you argue that video games are "another form of expression", they are not yet advanced enough to deal with such heavy subject matter in the way that films and books are. I mean, can you imagine if American History X was a game? It wouldn't have nearly the same impact.
As someone on another site said (paraphrased), "When I play tetris, it makes me want to throw squares at the floor. Mario Kart makes me want to throw things at cars in front of me."Hyp-R wrote:Gah,
I heard about this
and http://www.vampirefreaks.com
all having to do with the montreal shooting.
Zyggy wrote:Needles-Kane wrote:Games are good at putting you in the action. In a good horror game, for example, you never know what is going to happen; because it will be happening to you. Your actions will change the course of the game. If you panic, it could easily end in your death.
Neither books nor film have this attribute. You may empathise with the character; but your feelings, emotions and state won't change the outcome of the movie or book.
but does that actually help someone to understand what they are going through? A video game uses two of your senses, sight and sound, so does a film. A book uses all of them though, through description.
Video games are also pretty linear, you can change the outcome slightly but not fully. Video games do not make moral judgements and do not force you to do so if they choose to remain ambiguous, like all good films and literature do.
Also, the threat of "death" in a game can't be compared to real life at all. The most you might lose in a game is a few hours of your time, not your life.
dragonfliet wrote:Zyggy wrote:Needles-Kane wrote:Games are good at putting you in the action. In a good horror game, for example, you never know what is going to happen; because it will be happening to you. Your actions will change the course of the game. If you panic, it could easily end in your death.
Neither books nor film have this attribute. You may empathise with the character; but your feelings, emotions and state won't change the outcome of the movie or book.
but does that actually help someone to understand what they are going through? A video game uses two of your senses, sight and sound, so does a film. A book uses all of them though, through description.
Video games are also pretty linear, you can change the outcome slightly but not fully. Video games do not make moral judgements and do not force you to do so if they choose to remain ambiguous, like all good films and literature do.
Also, the threat of "death" in a game can't be compared to real life at all. The most you might lose in a game is a few hours of your time, not your life.
What kind of bs argument is this? A book only uses one sense: sight. You don't FEEL the characters, you don't smell the food, you don't hear the speach. YOu imagine it. The difference is miles apart. A book is great, but don't somehow argue that describing the dinner spread as bursting with smells, cranberryt and roasted almonds soothing the senses someone is the same as an actual dinner. bah.
~Jason
dragonfliet wrote:What kind of bs argument is this? A book only uses one sense: sight. You don't FEEL the characters, you don't smell the food, you don't hear the speach. YOu imagine it. The difference is miles apart. A book is great, but don't somehow argue that describing the dinner spread as bursting with smells, cranberryt and roasted almonds soothing the senses someone is the same as an actual dinner. bah.
Persol wrote:You can also use all senses in a game, through description.
Persol wrote:I really wish people who haven't played it would stop saying that. It's an arguement from authority that doesn't really exist.
You can talk about a horrible event without being maudlin. In all honesty, this should make you unconfortable. It should make you uncomfortable in the same way that 'Flight 93' makes you uncomfortable.
Persol wrote:But trying to say a game shouldn't be made, or is in bad taste, simply because you aren't comfortable with it is bullshit.
Dead-Inside wrote:Saying someone can't play a game about Columbine because you think it's wrong is like saying someone can't play with a ball because you don't like the round shape.
Persol wrote:Video games are this generations 'Catcher in the Rye'. In 50 years people will see this debate for being as stupid as it is.
dragonfliet wrote:Video games are pretty much the only medium that allow for you to very literally change the outcome. Games like Deus ex come to mind specifically, though there area many, many different games that have this built in. Also, of course video game make moral judgments. ESPECIALLY linear ones. Like a book, you are helpless to change the outcome and you are bound down the path of the character. All the things you do are weighed agains the things you don't do. For example, let's use HL2 shall we? Gordon Freeman (the player) really DOES only contribute destruction. His goal to overthrow what Breen has been doing is an act of uninformed malice. Infact, Freeman is opporating under the silent but manipulating hand of the Gman. And for what? When the citidel topples, there go the protections around the city, just because they thought it was the right decision and because a mysterious force made him do it. There's nothing there? There's no ambiguity? There's no questin of right and wrong? I beg to differ my friend. The fact that you can't see the subtleties does not mean that they don't exist.
dragonfliet wrote:To Further my point. What ambiguity did Die Hard Have? More recently, what did you learn from Crank? Nothing? Wow! You mean that not ALL movies are "art", some are just for fun! Don't bring snobbiness to bear against games, as that same eye can be turned to any other form. Like The DaVinci Code really meant anything.
dragonfliet wrote:On topic: Yes, the game is distasteful but harmless. If the creators were performance artists, they could say that the game is a divining rod, finding hypocracy in those that defend gaming, routing out silly arguments, bringing about jusitifications. It questions our ideas of free speach, what should be allowed, what are we willing to supress for decency? Wow, look at that, that little game just provoked more thought than your little head could contain.
Zyggy wrote:However much you argue that video games are "another form of expression", they are not yet advanced enough to deal with such heavy subject matter in the way that films and books are.
HAND OF GOD. wrote:Just becasue my name is hand of god doesn't mean i have to be tolerant. i myself am not god in any way.
You gimme one example of a book that has the smell of every object written about in it.Zyggy wrote:dragonfliet wrote:What kind of bs argument is this? A book only uses one sense: sight. You don't FEEL the characters, you don't smell the food, you don't hear the speach. YOu imagine it. The difference is miles apart. A book is great, but don't somehow argue that describing the dinner spread as bursting with smells, cranberryt and roasted almonds soothing the senses someone is the same as an actual dinner. bah.
I would still argue that it is more intense than in a movie or videogame. If you see a plate of food in a video game, or you walk down a dank alley, it doesn't occur to you to think what it would smell like. In a book it will say "the alley smelled of damp." This makes you think of that smell. The action in a book takes place through the narrative so that sensory description can be interweaved. There is no narrative in a video game, you can compare it only to a play. So we have dramatic action, but not a narrative. So there can be sensory description but never as much as in a novel. You can argue my point all you want, but i'd challenge you to find a single play, movie or videogame where the characters are constantly telling you what things smell like.
Why should anything non-personal be sacred?Zyggy wrote:I am more worried about the deeper impact of a game like this being made. My real question is, what have we got left that is sacred?
Is HL2 the only game you ever played? There are tons of games where the player can experience inner moral. Personally, when attacking the enemy in a game, i will try to do that with as less casualties as possible. God-sims have these a lot, but there are also war-simulators where you gotta keep those friends alive. Did you never try to save barney from an imminent scripted death from a few barnacles (hl1:residue processing, barney runs right into a few barnacles after killing a headcrab; saving him from the barnacled death is in fact possible). Offcourse it doesnt go much further than that, but why should it be, its a friggin game?Zyggy wrote:I quite agree, but unlike a book the game never asks this question. There is no analysis inside a video game. The character does not think, you must do the thinking. Therefore you will never come up against any opposition of a meaningful, moral type in a video game. Nobody ever stops you to ask, "is it right to do this?" and even if they do you will be back shooting soldiers mindlessly to get through the game to the end, because you know that is what you have to do. You cannot choose not to shoot them. A video game is linear even if you can choose the outcome - because you can't choose anything, you have limited options. Any "subtleties" that i "can't see" have been imposed on the game by you yourself.
Zyggy wrote:I quite agree, but unlike a book the game never asks this question. There is no analysis inside a video game. The character does not think, you must do the thinking. Therefore you will never come up against any opposition of a meaningful, moral type in a video game. Nobody ever stops you to ask, "is it right to do this?" and even if they do you will be back shooting soldiers mindlessly to get through the game to the end, because you know that is what you have to do. You cannot choose not to shoot them. A video game is linear even if you can choose the outcome - because you can't choose anything, you have limited options. Any "subtleties" that i "can't see" have been imposed on the game by you yourself.
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